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 Post subject: Bounty NPCs.
PostPosted: Fri Aug 31, 2012 9:44 am 
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Joined: Thu Jan 22, 2009 4:41 am
Posts: 2596
Location: Witness Protection
SK Character: Cyndane - Talys
Why are bounty NPCs immune to intimidate, but not sanctuary?


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 Post subject: Re: Bounty NPCs.
PostPosted: Fri Aug 31, 2012 10:36 am 
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Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
The real question should be "Why are bounty NPCs"


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 Post subject: Re: Bounty NPCs.
PostPosted: Fri Aug 31, 2012 10:58 am 
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WickedWitch wrote:
Why are bounty NPCs immune to intimidate, but not sanctuary?


Why does your character even get intimidate?

I wouldn't be scared of that.


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 Post subject: Re: Bounty NPCs.
PostPosted: Fri Aug 31, 2012 11:41 am 
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Joined: Fri Apr 29, 2011 4:48 am
Posts: 341
Sanctuary is an active magic while intimidate is passive?

Of course, if that's the reason, I feel it should be changed to make them consistent.


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 Post subject: Re: Bounty NPCs.
PostPosted: Fri Aug 31, 2012 1:12 pm 
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Location: New York
I didn't realize intimidate didn't work on bounty NPCs. Didn't Benjamin stack up like 14 intimidated bounty NPCs and then run them back into the moot to murder them with guards?

If it doesn't work on bounty NPCs, I wonder if that has anything to do with true sight.


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 Post subject: Re: Bounty NPCs.
PostPosted: Fri Aug 31, 2012 1:14 pm 
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ninja_ardith wrote:
WickedWitch wrote:
Why are bounty NPCs immune to intimidate, but not sanctuary?
Why does your character even get intimidate? I wouldn't be scared of that.
I'd like to report flaming in gameplay. This hurt feelings.


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 Post subject: Re: Bounty NPCs.
PostPosted: Fri Aug 31, 2012 1:41 pm 
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Joined: Fri Jul 23, 2004 7:50 am
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Location: At home. Or work, maybe. Or working from home.
Maybe it's something specific to bounty NPCs, but it certainly works on normal guards.

Code:
[HP:100%] [ME: 92%] [PE:100%] The Center of Kol's Plaza
[MIDNIGHT] Jurath: So now what?

[HP:100%] [ME: 92%] [PE:100%] The Center of Kol's Plaza

A stout male human council-guard utters the words, 'fuyh'.

[HP:100%] [ME: 94%] [PE:100%] The Center of Kol's Plaza

A circle of stones
            Amid the amber fields of Taslamar, this small clearing is
    \py    home to the renowned portal stones, of which several scatter the
    f*-    realms.  Brave souls have been known to utilize the arcane power
    ffy    that is bound to the stones, travelling to far lands in the blink
           of an eye.  At almost opposite sides of the clearing, two roads
meander away.  To the north a gleaming white watchtower rises out of the
vast grassland that surrounds it.   It's snowing lightly, well past
freezing, and very windy. 
Obvious exits: n e s w nw ne sw se rift rift
( 2) A magical rift is glowing violently in the mid-air.
     A set of rune-inscribed stones frame the center of the clearing here.
A black wolf exits out of a magical rift.
Cyndane exits out of a magical rift.
A nightmare exits out of a magical rift.

[HP:100%] [ME: 94%] [PE:100%] A circle of stones
You see A Narrow Trail.

[HP:100%] [ME: 94%] [PE:100%] A circle of stones
You see A Narrow Dusty Road.

[HP:100%] [ME: 94%] [PE:100%] A circle of stones
You see Wolfen Wood.

[HP:100%] [ME: 94%] [PE:100%] A circle of stones
You see A Vineyard.

[HP:100%] [ME: 94%] [PE:100%] A circle of stones

West Karaxia Street
  You are on a narrow, cobbled street running east and west through the
city of Exile. Tall houses of timber-framed wattle and daub rise on
either side of the road, leaning inwards progressively as they rise,
shading the street below.
Displaced farmers and hungry people abound in the streets.
  The cobbles underfoot are worn and rutted from the continual passage of
traffic upon this main city street. The gutters run with fresh water,
but the unmistakable smell of the city and her close, crowded population
prevails regardless.
   It's snowing lightly, well past freezing, and very windy. 
Obvious exits: e s w rift
     A magical rift is glowing violently in the mid-air.
A Peacekeeper is here, patrolling the city.
Cyndane exits out of a magical rift.
A nightmare exits out of a magical rift.
A black wolf exits out of a magical rift.
A Peacekeeper exclaims 'Halt, lawbreaker!  You shall pay for your crimes!'
A Peacekeeper's attack falters as he nears Cyndane.

[HP:100%] [ME: 94%] [PE:100%] West Karaxia Street

[MIDNIGHT] Cyndane: I could write a love letter to Alaric.


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 Post subject: Re: Bounty NPCs.
PostPosted: Fri Aug 31, 2012 2:11 pm 
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Joined: Thu Jan 22, 2009 4:41 am
Posts: 2596
Location: Witness Protection
SK Character: Cyndane - Talys
Thanks for the helpful input NW. rofl


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 Post subject: Re: Bounty NPCs.
PostPosted: Fri Aug 31, 2012 2:20 pm 
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Joined: Mon May 19, 2008 5:06 am
Posts: 1447
Location: Seattle
SK Character: Theodoric
Nightwing wrote:
[MIDNIGHT] Cyndane: I could write a love letter to Alaric.


I was like :oops:

Ardith was like :rant:


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 Post subject: Re: Bounty NPCs.
PostPosted: Fri Aug 31, 2012 4:21 pm 
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Joined: Wed Sep 24, 2008 12:21 pm
Posts: 4452
Ardith doesn't care.


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