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Mercenaries Guild https://shatteredkingdoms.com/forums/viewtopic.php?f=22&t=21358 |
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Author: | Orac [ Sun Jul 10, 2011 11:33 am ] |
Post subject: | Mercenaries Guild |
In my opinion the mercenaries guild is kind of in need of a tweaking. You can buy a full set of tanso steel armor and a tanso steel shield in Exile. You can buy a full set of tanso steel armor and a tanso steel shield in menegroth. You can buy a full set of tanso steel armor in nerina. Yet in the mercenaries guild you can not buy a shield and they sell a half suit of armor at most. It's inadaquate. Also the weapon selection is unsatisfactory. For a guild that caters to mercenaries there should be a vast assortment of weapons. Infact there should be a weapon of almost every type sold there. They sell like three or four types now. In Exile you can buy almot any weapon in that shop next to the blacksmith and those weapons are cold iron. The mercenaries guild needs to be buffed in my opinion. Code: > specialize list List of available weapon types: knuckles spiked knuckles shortsword gladius scimitar wakizashi kris machete rapier epee longsword broadsword katana cutlass bastard sword greatsword claymore flamberge no-dachi pigsticker falchion khopesh landsknecht dagger skinning knife tanto hunting knife push knife throwing dagger sai curved dagger straight dagger khukri club spiked club flanged mace spiked mace forge hammer warhammer spiked warhammer flanged pole-mace spiked pole-mace flail ball and chain morningstar nunchaku hatchet throwing axe battle axe double-bladed axe great axe pole-axe whip riding crop bullwhip battle whip spiked chain staff cane jo staff bo staff spiked staff blade staff ajatang throwing spear pitchfork hunting spear battle spear ahlspiess trident halberd pike bill glaive bec de corbin scythe naginata lance shortbow longbow compound bow hunting bow archery bow hand crossbow (C)ontinue - (R)efresh - (B)ack - (H)elp - (Q)uit [RETURN]:c crossbow siege crossbow catapult ballista sling kama sickle elemental orbs arcane orbs divine orbs kusari-gama bandalore bolo shuriken hammer of light This should be the weapons selection of the mercenaries guild and there needs to be more armor and more arpee items like sharpening stones and maybe blacksmith tools. Cool stuff to play with. The guild in my opinion is inadaquate. Orac. |
Author: | MsPooperTrooper [ Sun Jul 10, 2011 12:09 pm ] |
Post subject: | Re: Mercenaries Guild |
As a guild exclusively for mercenaries that you have to do a quest to get into, it could be quite a bit more rewarding than it is, I agree. |
Author: | Nashira (2013) [ Sun Jul 10, 2011 5:39 pm ] |
Post subject: | Re: Mercenaries Guild |
The guild is older than most of the items you are talking about. While other places upgraded, the guild stayed the same. I agree however, it does need a change. |
Author: | Orac [ Sun Jul 10, 2011 8:17 pm ] |
Post subject: | Re: Mercenaries Guild |
Nashira wrote: The guild is older than most of the items you are talking about. While other places upgraded, the guild stayed the same. I agree however, it does need a change. This is exactly right. Everything you said here is why it's now the guilds turn to progress into the modern SK era. |
Author: | Yed [ Sun Oct 16, 2011 12:13 pm ] |
Post subject: | Re: Mercenaries Guild |
I built the Merc Guild during a major reconstruction project in Teron. Originally it had been intended to provide a spot where mercs could access some expanded skills training, could obtain some decent tanso (I think tanso was still relatively new and very rare at the time), and where they could go to sell things with a good high payback. There were also 2-3 other quests that were meant to go into it, of increasing level/difficulty that would be appropriate for mercs. Around that same time there had always been a relatively active PC-run thieves' guild in Teron and I was trying to create another "counterbalance" of political/military power in Teron in the Merc Guild. I had wanted to do a couple quests between the two, developing a thematic competition between the organizations. I always like the chaos theory behind Teron as a collection of disparate competing racial & political & religious groups all in constant struggle for influence & wealth in the lawless region. It is probably overdue for a makeover. |
Author: | Tragonis [ Sun Oct 16, 2011 12:26 pm ] |
Post subject: | Re: Mercenaries Guild |
Tanso was new and rare? I recall old Everclear before it was burned down having a crap load of good tanso to request from guards. And that was before Gaal flooded the place, and long before the Empire siege war with Teron. Gorik hall or whatever was the normal training grounds for around apprentice. All things prior to the merc guild. In short, the guilde could use some upgrades. Though you should make guild members pay for upgrades. Force them to come together. ![]() |
Author: | Sakhul [ Sun Oct 16, 2011 12:29 pm ] |
Post subject: | Re: Mercenaries Guild |
Says the guy who just deleted his merc. |
Author: | Tragonis [ Sun Oct 16, 2011 12:30 pm ] |
Post subject: | Re: Mercenaries Guild |
Exactly. |
Author: | Sakhul [ Sun Oct 16, 2011 12:36 pm ] |
Post subject: | Re: Mercenaries Guild |
dalamar wrote: Around that same time there had always been a relatively active PC-run thieves' guild in Teron and I was trying to create another "counterbalance" of political/military power in Teron in the Merc Guild. I had wanted to do a couple quests between the two, developing a thematic competition between the organizations. I always like the chaos theory behind Teron as a collection of disparate competing racial & political & religious groups all in constant struggle for influence & wealth in the lawless region. That sounds pretty cool. If an Imm wants to do something like this (including doing a makeover on the current merc guild) I'd be willing to offer my help. |
Author: | Yed [ Sun Oct 16, 2011 1:39 pm ] |
Post subject: | Re: Mercenaries Guild |
Tragonis wrote: Tanso was new and rare? I recall old Everclear before it was burned down having a crap load of good tanso to request from guards. And that was before Gaal flooded the place, and long before the Empire siege war with Teron. Gorik hall or whatever was the normal training grounds for around apprentice. All things prior to the merc guild. In short, the guilde could use some upgrades. Though you should make guild members pay for upgrades. Force them to come together. ![]() I did the Everclear rebuild right after my angel rebuild of Grahme. I think Teron & the Merc Guild came right afterward. The Teron rebuild occurred in conjunction with the original D'aaste and with Junta ((?) Presto's character w/last name Adomos for whom Adomos Ave is named). It was the time period in which tanso was beginning to proliferate but was still relatively difficult for a lowbie merc to get his hands on, esp after a junk-loot, etc. |
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