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New guards in Sith'a'niel.
https://shatteredkingdoms.com/forums/viewtopic.php?f=22&t=20549
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Author:  Edoras [ Tue Aug 31, 2010 1:08 pm ]
Post subject:  New guards in Sith'a'niel.

Is there some kind of new rule where if you go inactive and/or lose members you get new guards put all over the place?

Sith'a'niel already has the most secure inn in the game given that it's the only city with a gate you can't open peacefully unless you aren't outlawed, there's only one person in the whole stupid city that you can gate to, and that person is eight rooms away from the inn. Did you really have to put three DH/DI guard NPCs that yell when you engage them in between the gate target and the inn, and even put one in the inn itself?

Is there any reason you've made the most secure inn in the game even more secure, while every other inn in the game has a gate target within two rooms of it if not INSIDE the inn itself, and without any detecting guards NPCs in the way?

Author:  Chem [ Tue Aug 31, 2010 1:11 pm ]
Post subject:  Re: New guards in Sith'a'niel.

Edoras wrote:
Is there some kind of new rule where if you go inactive and/or lose members you get new guards put all over the place?

Sith'a'niel already has the most secure inn in the game given that it's the only city with a gate you can't open peacefully unless you aren't outlawed, there's only one person in the whole stupid city that you can gate to, and that person is eight rooms away from the inn. Did you really have to put three DH/DI guard NPCs that yell when you engage them in between the gate target and the inn, and even put one in the inn itself?

Is there any reason you've made the most secure inn in the game even more secure, while every other inn in the game has a gate target within two rooms of it if not INSIDE the inn itself, and without any detecting guards NPCs in the way?


Sounds like fun.

Author:  WickedWitch [ Tue Aug 31, 2010 1:17 pm ]
Post subject: 

The Talons need a serious buff in the guard NPC department.

The Talons are currently like...not even on par with the MC really. And the MC isn't even a tribunal.

Author:  Sakhul [ Tue Aug 31, 2010 1:20 pm ]
Post subject: 

QQ

Author:  Sakhul [ Tue Aug 31, 2010 1:20 pm ]
Post subject: 

Darn phone!

Author:  Mira [ Tue Aug 31, 2010 1:21 pm ]
Post subject: 

Quote:
Is there some kind of new rule where if you go inactive and/or lose members you get new guards put all over the place?

Sith'a'niel already has the most secure inn in the game given that it's the only city with a gate you can't open peacefully unless you aren't outlawed, there's only one person in the whole stupid city that you can gate to, and that person is eight rooms away from the inn. Did you really have to put three DH/DI guard NPCs that yell when you engage them in between the gate target and the inn, and even put one in the inn itself?

Is there any reason you've made the most secure inn in the game even more secure, while every other inn in the game has a gate target within two rooms of it if not INSIDE the inn itself, and without any detecting guards NPCs in the way?


There is a lot of misinformation in this post. I'll leave it at that. Please explore more before giving false feedback.

Author:  WickedWitch [ Tue Aug 31, 2010 1:22 pm ]
Post subject: 

Mira. I dunno.

There are now detecting paladin NPCs that yell ALL OVER THE PLACE in Sith'a'niel.

It used to not be so. And they REPOP there. And Sith'a'niel repops like...every twenty-seven seconds.

P.S. Can you come be the Talon KD please? :drunk:

Author:  Mira [ Tue Aug 31, 2010 1:35 pm ]
Post subject: 

Right, I did change a few things - but I also made sure they were properly countered. All I am saying is that you guys need to explore more.

As for Talon KD: Marfik's your boss.

Author:  grep [ Tue Aug 31, 2010 2:24 pm ]
Post subject: 

Does that mean there's more than one entrance, and that it isn't locked by default?

Author:  Aust [ Wed Sep 01, 2010 9:03 am ]
Post subject: 

In my opinion other cities need to be more like Sith rather than Sith being like other cities, I don't think you should be able to gate and have a bee line over to the Inn without any opposition with a lynch NPC in tow. Sure, this has a problem making PK harder, as a lot of people run for the hills to protect their precious eq rather than fight, but I would prefer having to fight your way to them rather than seeing an empty Inn when there are certain people online.

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