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Tracking https://shatteredkingdoms.com/forums/viewtopic.php?f=22&t=20026 |
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Author: | Mifador [ Mon Mar 22, 2010 8:15 am ] |
Post subject: | Tracking |
Code: [Skills help] tracking
Syntax: track <target> Track allows a person to try and follow someone's tracks to their current location. Of course, if the target hasn't been through the room you are in, you won't find any tracks. What's the difference between track and track <target> ? It seem to do the same thing for me, show all the tracks in the room you are. Unless I am missing something I suggest either A) make track <target> actually follow the tracks, otherwise its just not possible to catch up with someone that runs full speed if you have to type track each step, or B) make it at least show only the tracks of the person you are tracking |
Author: | laeZ1 [ Mon Mar 22, 2010 8:21 am ] |
Post subject: | Re: Tracking |
Mifador wrote: Unless I am missing something I suggest either A) make track <target> actually follow the tracks, otherwise its just not possible to catch up with someone that runs full speed if you have to type track each step, or B) make it at least show only the tracks of the person you are tracking
That would be neato. Kind of like how the law NPCs can do. |
Author: | Turon [ Mon Mar 22, 2010 8:30 am ] |
Post subject: | |
I don't think that the argument matters, the helpfile should probably be changed to accomodate the way the skill works. |
Author: | Neconct [ Mon Mar 22, 2010 8:46 am ] |
Post subject: | |
Maybe you can key in on a certain players tracks so things are confusing....though this wouldn't be relevant with the size of the pbase |
Author: | Orac [ Mon Mar 22, 2010 10:48 am ] |
Post subject: | |
Tracking is good. Use it. |
Author: | grep [ Mon Mar 22, 2010 8:51 pm ] |
Post subject: | |
Highly Specialized Aliases can solve your problem. |
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