First, correcting this:
Quote:
- Recalibrated levelling curve so low is easier, but high is harder
Quote:
- Recalibrated levelling curve so you will have to kill many more tons of npcs.
Secondly,
What is the purpose of having quests when they give little to no experience?
I recently had two friends of mine to play the game. They killed and killed npcs and told me at one point, "Any quests to do ?"
The answer to this is "Many quests to do, but you will still have to kill a ton of NPCs to level up".
Furthermore, it is impossible for someone to play a true pacifist. You can only play a liar pacifist as if you wish to reach a level that will allow you to just rp (travel easily), you will need to kill some hundrends of npcs, if not thousands. I also do not understand which is the purpose of making GM harder to reach ? What is the problem if someone GMs easily ?
If you play the game you will notice dozens of people that will not dedicate 3 minutes to rp with you because they just want to go keep training. Because they want to be done with it and they know that if they LOSE TIME rping in between, this process will take too long. And as the game is structured, you need to be GM to do what you want.
So, okay, you make one mistake in my eyes by making leveling harder (you did this twice lately) but why also try to make it even worse by making quests less important ? Not to mention the lack of proper areas for higher levels.
Why the only way to GM is by killing thousands of npcs? Why quests can't be at least like they were before, if not even more important ?