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Joined: Fri Apr 30, 2004 8:48 pm Posts: 1608 Location: My heart's in <strike>Iraq</strike> Texas with my newly re-enlisted 'som' 'soq' daughter
SK Character: Galida Apelila Shaloush Mayumi
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First, let me explain this is about NPCs with aggro scripts and not aggro flags.
Could there be a check added to the aggro scripts of these NPCs so the script won't fire when the NPC is already engaged in combat?
What I see currently:
A PC walks into the room.
NPC spits in PC's eye.
NPC attacks PC.
battle spam
A PC walks into the room.
NPC spits in newPC's eye.
NPC attacks newPC.
It would make more sense for that NPC not to engage when it is already engaged. And I didn't place this in the bug forum because it is obviously not a bug but working as coded.
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