Shattered Kingdoms
https://shatteredkingdoms.com/forums/

History based quest ideas.
https://shatteredkingdoms.com/forums/viewtopic.php?f=22&t=16465
Page 1 of 1

Author:  Adder [ Thu Jan 17, 2008 12:09 pm ]
Post subject:  History based quest ideas.

Adder wrote:
Quests that integrate with leveling provides three things:

1. A break from the monotony of killing NPCs. You get to read a quest and perform a slightly different sequence of actions, at least.
2. A reward, no matter how marginal or insignificant.
3. An integration into the world. I would love to see quests that immersed a player into the history and culture of SK while giving them chances to level at the same time.

Imagine a quest ... that teaches you about previous chars (which are just as important to SK as the one made up by Dulrik), the terrain of SK, the general politics AND gives you a chance to grind while feeling some sense of satisfaction.


Dulrik wrote:
I fully agree with the idea. The frustrating part is that not only do I agree with it, but I've been actively pushing it among the imm staff for the last couple of years. Algorab HAS been doing this with Taslamar and I think that's one big reason why people have been giving her props as a KD.

More than areas, SK needs to continuously add new quests, both that provide guidance to newbies and provide history and small material rewards to players of all levels. PLEASE feel free to contact your KD if you have a good idea for a quest that provides these benefits. KDs already know that I fully support them creating more such quests.


wizilist wrote:
/::;;,. KINGDOM DIRECTORS .;;::/
/::;;,.. ...,;;::/
/::;,,,,. Ayamao Nashira ,,;::/
/::;,,... Deep Realms Sadr ,,;::/
/::;,,.. Empire Achernar ,,;::/
/::;,,.. Northern Wastes Thuban ,,;::/
(::;,,.. Taslamar Algorab ,;::(
\::;,,.. Uxmal Thuban ..,,;::\
___\::;,,.. Zhenshi Marfik ..,,;::\


I would love to see some ideas being thrown out here for the KD. Other players can correct any historical inaccuracies that people may remember and help with ideas on how to improve the quests.

I think it should be obvious that these quests should be about publicly known RP events. A quest that involves a super secret cabal only RP line should NOT be posted here.

General format for posts:

Quote:
Quest name=
1-9 Scale of time commitment required to implement quest (1=no time at all, 9 = major project):
Level range=
Quest giver (location if necessary)=
Quest location=
Quest history=
Characters able to do quest=
Quest description=
Quest reward=
Summary of new areas/NPCs/items to be made=


The idea of this is to make it easiest for the KDs to read what a quest is about and how much work needs to go into it. I would not want to subject them to long, rambling and poorly thought out quests that require them to do a lot of work to finish designing, much less actually putting it in the game. Try and make their lives easier.

Author:  Adder [ Thu Jan 17, 2008 12:12 pm ]
Post subject: 

Quote:
Name=Ibudon's Legacy
Time commitment (1-9) = 3
Level range= Depends on the NPCs, probably somewhere around journeyman.
Quest giver=Any legion officer in menegroth.
Location= Any room in the former Black Morass Swamp.
History= Ibudon, a druid leader, had an RPed death event where he changed a massive patch of land between Menegroth and Losache from the Black Morass Swamp to a forest.
Characters able to do quest= Anyone who isn't outlawed in the Empire.

Quest description=
The character is charged with going into the forest, fighting some satyr NPCs and recovering some trinkets (no practical value) to return to the officer. The satyrs have taken over an old Imperial outpost in the swamp and the character must fight through them. The satyrs would not be aggressive except in the room with the banner, and do not chase.

Quest reward=
A small amount of coin. One platinum would suffice.

New Areas to create= Technically no areas are necessary at all. However, having a special wilderness room (or a tower that you can enter) would add to the flavor. The wilderness room could be "A crumbled tower is here, with plant growth choking the old foundation of stone." A new tower room could be a bit more descriptive.

New Items needed=
1. A tattered banner with Imperial insignia (treasure). Not equippable.
2. A rusted imperial badge (treasure). Not equippable.

The banner would be in the chest, while some of the satyrs would have the badges. You would need to recover the banner and X number of badges to complete the quest.

New NPCs needed=
Just 1 satyr NPC, which has no weapon or armor. If it was a bard NPC with one of the beginning dances that would be even cooler.


This is, in my eyes, a very easy quest to implement. A KD would need to create one NPC, two very trivial items, one room description and a simple speaking/item checking script for the officer. I imagine this as being a prototype for new, more complicated quests.

Page 1 of 1 All times are UTC - 8 hours
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
http://www.phpbb.com/