Shattered Kingdoms
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Idea: (Change) Enhanced Parry
https://shatteredkingdoms.com/forums/viewtopic.php?f=22&t=16415
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Author:  B00ts [ Fri Jan 11, 2008 3:22 am ]
Post subject:  Idea: (Change) Enhanced Parry

[edit] I changed my mind. I agree that a specialization in a dagger backstab able sword is not the answer to what I think they need to balance them out better.


I think it would be a good idea to let rogues specialize in one subtype of dagger, a shortsword or a pigsticker (any one thing you can backstab with). They are the masters of the dagger. I think they should be able to specialize in daggers.

Thoughts? Opinions?

Author:  Muktar [ Fri Jan 11, 2008 4:24 am ]
Post subject: 

Do rogues have an issue of getting their full attacks and hitting?

Author:  Morovik [ Fri Jan 11, 2008 4:27 am ]
Post subject: 

I -would- add something to rogues but that's not quite it... There something about this idea that I do not quite like, I am sorry.
I would much rather an ability to envenom weapons or crossbow bolts.(Or even an ambush like fight starter with a crossbow)

Author:  phiezel [ Fri Jan 11, 2008 5:09 am ]
Post subject: 

Game needs to add players, no point in adding things to a dead mud.

Author:  Muktar [ Fri Jan 11, 2008 5:26 am ]
Post subject: 

If it is as dead as you say it is, why are you even here?

Author:  B00ts [ Fri Jan 11, 2008 6:27 am ]
Post subject: 

Quote:
I -would- add something to rogues but that's not quite it... There something about this idea that I do not quite like, I am sorry.
I would much rather an ability to envenom weapons or crossbow bolts.(Or even an ambush like fight starter with a crossbow)


I think either a specialization in a backstabable weapon subtype or enhanced parry would be a good thing for a rogue. Not both, just one or the other. I also don't think it would make them over powered, neither one would make a backstab hurt more. Both are mostly defensive.

There are also already ways of poisoning your weapons and bolts.

Author:  Achernar [ Fri Jan 11, 2008 9:02 am ]
Post subject: 

B00ts wrote:
Quote:
I -would- add something to rogues but that's not quite it... There something about this idea that I do not quite like, I am sorry.
I would much rather an ability to envenom weapons or crossbow bolts.(Or even an ambush like fight starter with a crossbow)


I think either a specialization in a backstabable weapon subtype or enhanced parry would be a good thing for a rogue. Not both, just one or the other. I also don't think it would make them over powered, neither one would make a backstab hurt more. Both are mostly defensive.

There are also already ways of poisoning your weapons and bolts.

There are ways for rogues to do this?

Author:  Lakir [ Fri Jan 11, 2008 9:05 am ]
Post subject: 

In general there needs to be cooler poisons in SK.

Some where in Ch'zzrym you should be able to buy sleep poison that can be applied to ranged missiles. :devil:

Author:  Syndal [ Fri Jan 11, 2008 9:09 am ]
Post subject: 

:lol: How, uh, original. =P

Author:  Chemhound2007 [ Fri Jan 11, 2008 9:10 am ]
Post subject: 

If every class was getting specialization for their primary weapon types, what's the point of Mercenaries having the unique appeal for being better at certain weapons?

Though frankly I think Dulrik went the wrong with the Mercenary class anyways.

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