Shattered Kingdoms

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 Post subject: fatigue and inns
PostPosted: Thu Jul 26, 2007 1:37 pm 
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Mortal

Joined: Mon Jun 17, 2002 4:18 pm
Posts: 2026
Location: In the palm of the left hand black
I think it would be pretty nice to have inns speed up the rate at which you recover from fatigue, like say 30% faster or something? That number is arbitrary. It would make sense though and encourage people to be in inns more.


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PostPosted: Thu Jul 26, 2007 6:42 pm 
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Joined: Sat Feb 28, 2004 5:14 pm
Posts: 819
Wouldnt it make Inns even more likely to be death traps than they already are ?


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PostPosted: Thu Jul 26, 2007 6:54 pm 
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Joined: Sat Jul 16, 2005 7:50 pm
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Maybe you can add a voting thing Cannibal.


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 Post subject: Re: fatigue and inns
PostPosted: Thu Jul 26, 2007 7:59 pm 
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Joined: Sat Aug 24, 2002 6:56 am
Posts: 1858
TheCannibal wrote:
I think it would be pretty nice to have inns speed up the rate at which you recover from fatigue, like say 30% faster or something? That number is arbitrary. It would make sense though and encourage people to be in inns more.


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I'm all for it.

Question to Dulrik: Does fatigue use the fast effects innovation or is it still tied to regeneration?

Also, what kind of nightmare would it be to make hp, mana and moves regenerate at oh say, 1 point per second (outside of combat) instead of using a system that makes you wait for more or less a minute to regenerate anything?


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PostPosted: Thu Jul 26, 2007 10:47 pm 
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Joined: Fri Jul 01, 2005 10:55 pm
Posts: 594
I wouldn't think it would be too big of a nightmare since there's already a spell that does exactly that for HP.


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PostPosted: Thu Jul 26, 2007 11:21 pm 
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Joined: Wed May 05, 2004 1:58 am
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Location: Athens, Greece
I like the idea.


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PostPosted: Fri Jul 27, 2007 4:42 pm 
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Joined: Thu Sep 02, 2004 7:36 am
Posts: 1471
Great idea. Make is so!


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