I've had this idea for spirit aura in the past. I think that the idea in the help file for shaman:
Quote:
Shamans are the holy people of the barbarian tribes that roam the wilderness.
They worship the spirits of their ancestors instead of the gods, but receive
potent spells of both offensive and defensive natures for their devotion. The
special powers of the shaman are tied to their close contact with the spirit
world, but their close contact with barbarians also strengthens their skills in
the arts of war.
and the idea in the help file for barbarian:
Quote:
Barbarians are uncivilized warriors who combine instinct, determination and
sheer brute force into a formidable fighting style. Barbarians are healthier
and feel the pain of wounds less than others. They are rarely surprised by
any attack as their combat instincts never allow them to relax. Most
barbarians view magic as a weakness and disapprove of its use. They do,
however, have a special bond with shamans and will always accept the use of
their spirit-gifted powers.
should actually be given some kind of real bond in the game.
I propose this bond be strengthened/realized by disabling the ability to affect any class besides barbarian and shaman from being affected by spirit aura. As a buff to both classes, the shaman should be given the ability to cast his spirit aura about his barbarian companion, as the help file suggests. This encourages working together, benefits both classes, and certainly changes things up for the really elite potion carriers. While it seems like a wimp to take vials of spirit aura out of the hand of those who use them, it generally boosts two classes that are usually thought of in a poor light when compared with priests/mercs.
A
PS Oh, and also because shaman wont get their own religion spell like priests will have eventually.