wortsenawl wrote:
Not sure I agree with these 'flee' is okay tactics. The fact you type 'flee' and get a big bold 'RUN AWAY!' message indications slightly more than vieing for a better position. If it were the way you have stated Pallies would have access to retreat and/or skirmish.
So everyone but a mercenary has to flee in horrible terror?
Flee is simply a way to get out of combat as quickly as possible. Retreat is a refined sense of how to do it.
Quote:
If a Pallie leaves the room I would think that constitues running away with your tail between your legs because you are about to die.
So, you're saying, if you get engaged by a wilderness mobile and a room away a child is being tortured and you have seconds to save him/her, that fleeing off the wilderness spider to go into that other room is cowardly?
Or what if there are 50 undead that jump up on you, and fleeing away would allow you to crossbow the necromancer and succeed, whereas dying would allow the necro to ravage a village and kill innocents?
I don't think anyone seriously would sit here and say "no, don't flee and regroup to get better position to win the fight, just sit there and die, no matter the odds." That's abundantly silly.
Even duellists allows you to flee if you don't leave the area in a duel to the death.