Shattered Kingdoms

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 Post subject: "hoarding" solution
PostPosted: Sat May 19, 2007 6:41 pm 
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Joined: Wed Nov 23, 2005 4:31 pm
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Unique items, or highly coveted things that come in multiple copies, like adamantite, the strongest wands, and so on, shouldn't be able to be put into containers. This will neatly limit how much any one player can hold onto without requiring constant imm supervision.


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PostPosted: Sat May 19, 2007 7:38 pm 
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:o

Holy hell.


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PostPosted: Sat May 19, 2007 7:43 pm 
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Jealous much?


I've been playing a while and really have not seen this problem to be worthy of any code change. There are already lvl limits and log hour limits on most items. And if you want the phat lewt then get a friend, kill a NPC, or deflower a horder. Geeze.


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 Post subject: Re: "hoarding" solution
PostPosted: Sat May 19, 2007 8:20 pm 
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mamimi wrote:
Unique items, or highly coveted things that come in multiple copies, like adamantite, the strongest wands, and so on, shouldn't be able to be put into containers. This will neatly limit how much any one player can hold onto without requiring constant imm supervision.


It's probably best that hoarding actually is allowed. There are already penalties for hoarding as it is, such as higher weight limits, and the fact that hoarding half of the game makes you a paranoid antisocial freak.

Plus, when one of these guys does get killed they get looted and it's like Christmas for whatever faction ganks them.

Players should deal with hoarders, and there shouldn't be some hard coded solution to a "problem".


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PostPosted: Sat May 19, 2007 11:49 pm 
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This would create a field day for rogues everywhere. It'd be pointless to get any unique items, because they would just get stolen.

Cyra's correct. As much as I despise hoarding and hoarders, it's an IC problem with an IC solution.


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PostPosted: Sun May 20, 2007 7:43 am 
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What about people who dump their loot in cabal HQ's for future use or to let it rot? I've never raided a cabal so I'm not sure how easy it'd be, or has that been taken care of as well?


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PostPosted: Sun May 20, 2007 9:35 am 
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Salandarin wrote:
This would create a field day for rogues everywhere. It'd be pointless to get any unique items, because they would just get stolen.

Although I have no opinion about this idea, that just isn't true. You could get as many unique items as you could wear on your body and not have to worry about them being stolen. If you aren't wearing it, it's gravy anyway.


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PostPosted: Sun May 20, 2007 9:36 am 
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Following up on that though, here's an idea of mine: The chance of losing a unique item would be increased if you aren't actually wearing it. That would mean you could lose a GM item even at GM if you aren't wearing it.


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PostPosted: Sun May 20, 2007 9:47 am 
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Dulrik wrote:
Following up on that though, here's an idea of mine: The chance of losing a unique item would be increased if you aren't actually wearing it. That would mean you could lose a GM item even at GM if you aren't wearing it.


What of weapons, would you risk losing your sword because you logged out unarmed?

Personally I think if the cabals didn't have so much loot in their HQs then there wouldn't be a problem.


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PostPosted: Sun May 20, 2007 10:31 am 
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Joined: Wed May 16, 2007 9:29 pm
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Instead of nerfing the actual item as you proposed D, why do you not just limit the size of the bins in the cabals and then create wiz NPCs that roam the cabals and pick up and junk any they find on the ground? I only say this because Cabals are protected by guardians thus harder to get into making hoarding easier.

Everything else should stay as is. People still can be ganked as always and it's payday for whoever does so. The other post made a good point about the weapons. Melee fighters can never have too many weapons. That is why the code made them so different. Certain ones for different situations. One hand, two hand, fast, slow, burning, adamantite, etc. So...at least in respects to weapons I don't think that's a great idea.


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