Shattered Kingdoms

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 Post subject: Rescue Message
PostPosted: Wed May 09, 2007 9:32 pm 
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Joined: Mon Sep 05, 2005 5:05 pm
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help rescue wrote:
Rescue allows the warrior to interpose in combat, protecting wounded
characters from further harm. If the two characters are in formation together,
their positions in formation will change depending on the rescuer's combat
mood setting. Aggressive rescuers leap into the path of danger, while
defensive rescuers will pull the character out of harm's way behind them.


My mind was idly wandering during a five-minute rest and it chose this to land on. How do we know which mood setting you're on? Couldn't it -really- mess you up a group member rescued another and left a third open? Yeah, that's a pretty [REDACTED] example, but it still seems like it could potentially mess the group up.

Instead of the current message (XXX rescues YYY!) Could we have a more informative one? Something like
XXX jumps aggressively in front of YYY!
XXX has rescued YYY!

Pweez?


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PostPosted: Thu May 10, 2007 8:38 pm 
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that actually kind of makes sense

and you would figure that it would be easy to implement too since it's already checking if you're aggressive or defensive, right? so all it has to do is spit out a message! pimp idea.


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PostPosted: Thu May 10, 2007 9:12 pm 
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For once I'm going to say this and not to be mean or anything but, if it ain't broke...


I personally don't care the mood, nor do i feel it has any other means rather than flavor and if you are using rescue in combat I don't care if you jump in front of me or pull me back.

I feel a change like that is flavor use only and flavor in battle has limited use, especially for something that will take a little changing and will be underappreciated because as it scrawls past on my screen I wont take notice of how i got rescued.


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PostPosted: Thu May 10, 2007 10:48 pm 
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Heh, I wouldn't really bother with it much either, but in a big battle, when tank #1 is almost down and tank #2 is fresh, it could make a helluva lot of difference whether tank #2 is aggressive or defensive.

Just an easy tweak that could prove important.


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PostPosted: Sat May 12, 2007 11:24 am 
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Malhavoc wrote:
For once I'm going to say this and not to be mean or anything but, if it ain't broke...


I personally don't care the mood, nor do i feel it has any other means rather than flavor and if you are using rescue in combat I don't care if you jump in front of me or pull me back.

I feel a change like that is flavor use only and flavor in battle has limited use, especially for something that will take a little changing and will be underappreciated because as it scrawls past on my screen I wont take notice of how i got rescued.


it actually lets other players exploit a mistake in how someone used the rescue command. it's called strategy!


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