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NPC AI
https://shatteredkingdoms.com/forums/viewtopic.php?f=22&t=15361
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Author:  WarlordPayne [ Sun May 06, 2007 1:25 am ]
Post subject:  NPC AI

Is there any chance that NPCs can be changed to wield an appropriate weapon as soon as it's in their inventory? It's really annoying when you engage a group of unarmed NPCs only to have them all wield weapons one round into the fight and kick the holy hell out of you.

Author:  Dharkk [ Sun May 06, 2007 1:31 am ]
Post subject: 

They seem like they're in a harsh panic, some replace their weapons, with a thrown weapon. It's pretty funny sometimes. They do weird stuff now.

Author:  Dulrik [ Sun May 06, 2007 9:41 am ]
Post subject: 

Choice of what attack action to use each round is semi-random. Changing their weapon is an attack action, which means the round they do that, they can't do anything like bash or cast a spell. They aren't going to wield a weapon when you give it to them, because that would result in a lot of twinking. They'll only use it in combat and if they decide it's better.

Author:  buxtehude_sorethumbe [ Sun May 06, 2007 10:19 am ]
Post subject: 

How would it increase twinking to have a NPC equip a weapon handed to them, if the NPC decides it's better than what they're using?

EDIT: Are you thinking about that increasing the NPC's "parryability", maybe?

Peace,
Bux

Author:  Dulrik [ Sun May 06, 2007 11:51 am ]
Post subject: 

There are all kinds of things that can be done, probably more than I have thought of myself.

Author:  TheCannibal [ Sun May 06, 2007 4:13 pm ]
Post subject: 

like giving them iron weapons so you can freely level off them with ironguard maybe?

Author:  buxtehude_sorethumbe [ Sun May 06, 2007 4:19 pm ]
Post subject: 

They'd be smart enough to remove that iron weapon, right? :wink:

Peace,
Bux

Author:  Cyra [ Sun May 06, 2007 6:27 pm ]
Post subject: 

Yeah, if you have ironguard up, they'll remove their iron based weapon. I've already witnessed that on my warlock.

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