Shattered Kingdoms

Where Roleplay and Tactics Collide
VOTE NOW!
It is currently Tue Feb 25, 2025 2:22 pm

All times are UTC - 8 hours




Post new topic Reply to topic  [ 8 posts ] 
Author Message
 Post subject: NPC AI
PostPosted: Sun May 06, 2007 1:25 am 
Offline
Mortal

Joined: Fri Jul 01, 2005 10:55 pm
Posts: 594
Is there any chance that NPCs can be changed to wield an appropriate weapon as soon as it's in their inventory? It's really annoying when you engage a group of unarmed NPCs only to have them all wield weapons one round into the fight and kick the holy hell out of you.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sun May 06, 2007 1:31 am 
Offline
Mortal

Joined: Sun Oct 15, 2006 9:20 pm
Posts: 82
Location: South of Heaven
They seem like they're in a harsh panic, some replace their weapons, with a thrown weapon. It's pretty funny sometimes. They do weird stuff now.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sun May 06, 2007 9:41 am 
Offline
Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
Choice of what attack action to use each round is semi-random. Changing their weapon is an attack action, which means the round they do that, they can't do anything like bash or cast a spell. They aren't going to wield a weapon when you give it to them, because that would result in a lot of twinking. They'll only use it in combat and if they decide it's better.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sun May 06, 2007 10:19 am 
Offline
Mortal

Joined: Wed Sep 08, 2004 12:28 pm
Posts: 709
Location: Nederland, CO
How would it increase twinking to have a NPC equip a weapon handed to them, if the NPC decides it's better than what they're using?

EDIT: Are you thinking about that increasing the NPC's "parryability", maybe?

Peace,
Bux


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sun May 06, 2007 11:51 am 
Offline
Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
There are all kinds of things that can be done, probably more than I have thought of myself.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sun May 06, 2007 4:13 pm 
Offline
Mortal

Joined: Mon Jun 17, 2002 4:18 pm
Posts: 2026
Location: In the palm of the left hand black
like giving them iron weapons so you can freely level off them with ironguard maybe?


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sun May 06, 2007 4:19 pm 
Offline
Mortal

Joined: Wed Sep 08, 2004 12:28 pm
Posts: 709
Location: Nederland, CO
They'd be smart enough to remove that iron weapon, right? :wink:

Peace,
Bux


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sun May 06, 2007 6:27 pm 
Offline
Mortal

Joined: Sat Aug 24, 2002 6:56 am
Posts: 1858
Yeah, if you have ironguard up, they'll remove their iron based weapon. I've already witnessed that on my warlock.


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 8 posts ] 

All times are UTC - 8 hours


Who is online

Users browsing this forum: Majestic-12 [Bot] and 116 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group