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 Post subject: Pros and cons of good and bad
PostPosted: Mon Apr 16, 2007 5:50 am 
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Joined: Wed May 25, 2005 10:47 pm
Posts: 447
Location: Climbing the Hills (Level 20)
Since this was an issue that cropped up in another thread, I thought it best to make a separate one just for this. Just what are the various advantages and disadvantages for Light/Dark alignments? These don't always apply to a character, they're only general traits. I'll start the ball rolling:

Lighty Advantages:
--Request
--More trusted allies (at the moment)
--More friendly cities/nations

Lighty Disadvantages:
--Murder less of an option
--Smaller pool of priests to rez you

Darkie Advantages:
--Less inhibitions to screw over PCs/NPCs
--Any priest is rez-worthy (at least once)
--Access to necromancers

Darkie Disadvantages:
--Few "safe" nations
--Backstabbing from within alignment
--Constantly slaughtered by Othet.

Feel free to expand on this.


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 Post subject:
PostPosted: Mon Apr 16, 2007 6:42 am 
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Joined: Mon Sep 05, 2005 5:05 pm
Posts: 2620
Location: *cough*
Lighty Disadvantages
--Constantly slaughtered by Carmen.

Darkie Disadvantages
--Constantly slaughtered by Carmen
--Constantly molested by Slayne

[/1-up]


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PostPosted: Mon Apr 16, 2007 6:45 am 
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Mortal

Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
I can add a couple.

Lighty advantage: Easier leveling. Way, way easier leveling.
Lighty advantage: No class specifically designed to get violated by a darky holy word.

Darky disadvantage: Multiple classes and races particularly vulnerable to bolt of glory, and no access to an inverse spell.
Darky disadvantage: Few leveling zones, and those ones often patrolled.
Darky disadvantage: General RP disadvantage. IE, always assumed to lie regardless of whether they are, not considered by most lighties to be worthy of honorable conduct, etc.


I will also argue with the "smaller pool of priests" disadvantage listed above. While you may be more restricted in which priests you can ask, there are always far FAR more lighty priests than darkie ones.


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PostPosted: Mon Apr 16, 2007 7:04 am 
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Joined: Wed May 25, 2005 10:47 pm
Posts: 447
Location: Climbing the Hills (Level 20)
Alright, a tweak, then:

Darky advantage:
At low levels, until your character is well-known, more freedom in asking priests. (Can steal a rez from light-priests and escape. Often a one time thing, per priest.)

Lighty advantage:
At high levels, more likely to find a priest of your alignment.


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PostPosted: Mon Apr 16, 2007 10:28 am 
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Joined: Mon Sep 05, 2005 5:05 pm
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Location: *cough*
Basically, Lighties get killed by Darkies. Darkies get killed by both Lighties and Darkies.

So why are the darkies winning again?


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PostPosted: Mon Apr 16, 2007 10:29 am 
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Joined: Fri Mar 01, 2002 4:00 pm
Posts: 2637
Location: Floating in Previous Player Ether
Lightie advantage=Weaponry - More of the better weapontypes are made for lighties. See khopeshes.

Darkie advantage= Armor - More of the cooler looking armor is made for darkie use.

Darkie advantage = Can stun and get shopk...oh, wait. That can't be done anymore. (This is obviously a sore point)


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PostPosted: Mon Apr 16, 2007 12:43 pm 
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Joined: Sat Nov 20, 2004 11:38 am
Posts: 803
Location: Milton Ontario Canada
SK Character: Umdon
Lighty Advantage
- More areas to level
- More tribunals and cabals to choose from.
- Now have more numbers to attack the darkies via tribunal NPCs then ever before.
- More priest out there currently
- Request
- Numerous more quest to do.
- More areas to travel to train
- Can kill other players in kingdoms and get their buddies to pardon them.
- Can kill with little or no RP but when asked they use OOC information about the character or just say well he is a darkie so therefor I gets to kills hims or hers
- Two light only classes ( I mean races sorry my bad)
- Have the highest Charisma class - Higher charisma = faster leveling
- Palidans who can uterly destroy the undead with ease.

Lighty Disadvantage
- Err... they tend to die sometimes and hate puppies

Darky Advantage
- Can kill whoever whenever and as many times as they see fit.
- Have a only microscopic easier time justifying PK's then any lightie.
- Low level rez thing.
- Usually a darkie priest will rez any darkie
- Have cookies

Dark Disadvantage
- As soon as you make a darky and say to any one lighty that your a darkie prepare to die a lot till you make strong friends or delete, whichever comes first.
- Most darkies delete out of frustation from being killed.
- If your mentioned in any way negativly for example trained in the fishing village you will be hunted.
- Lighties patrol darkie leveling areas and will kill character 20 to 30 levels below their own level sometimes six on one odds.
- Lighties will or higly unlikely (they forgot to turn off mode stun) stun a darkie.
- Less areas to train
- No request
- Apperently it is in a lightie priest right to kill a darkie as soon as they rez them because the priest was to stupid to ask basic questions.

- Animates take (although very minimal) some concentration so there are limits. Where as a lighty tribunal memeber can invite 8 other guards into his or her group with no difficulty. Also in a lighty priest and palidin team up they can kill a large number lets say 30 of undead if they both get off holy word.
- Not 100% certain but there is a lot more light only object in the game then there is dark only objects
- Now that shop owners stuff goes poof necros and sorcs have to go and buy crap now to equip their charms or undead.
- Tribunals can hunt the criminals down so now darkies have to worry about all the light tribunals 3/5 hunting them all the times no matter the kingdom.


However I must say that the sling skill that lets people chuck rocks at each other rocks socks.

Edit: I said class I was thinking race


Last edited by Kerrien on Tue Apr 17, 2007 4:04 am, edited 1 time in total.

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PostPosted: Mon Apr 16, 2007 1:05 pm 
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Mortal Philanthropist

Joined: Mon Jun 21, 2004 12:58 pm
Posts: 3632
Location: Spokane, WA
Kerrien unless something has changed very recently but a trib member can only have one guard.


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PostPosted: Mon Apr 16, 2007 1:58 pm 
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Joined: Fri Mar 01, 2002 4:00 pm
Posts: 2637
Location: Floating in Previous Player Ether
I think he was attempting to say that with the grouping of lighties, (and how many of them are actually tribunal based instead of cabal based), the law NPC ability has effectively DOUBLED their group with high level NPCs wherever they do battle.


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PostPosted: Mon Apr 16, 2007 2:49 pm 
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Joined: Fri Oct 24, 2003 7:26 am
Posts: 1908
Location: Under my covers... sleeping
IMO Kerrien, your facts aren't quite perfect...

sleeper

Edit: In fact, your completely wrong in 90% of your arguments.


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