Drewbag wrote:
As well, I do not play a very friendly, sociable character.
There you go. Sucks to be you.
Well, to be your character, in any case
It's all well and fine playing the antisocial type, but not getting on with others, or at least being unable to manipulate them to supply you with what you need until you no longer need them, comes with certain disadvantages.
A Mud is designed to be a multi-player, social experience. And characters should evolve into the personas they are ultimately intended to play.
Not that I would presume to tell you how to play your game. I just don't think that "I do not play a very friendly, sociable character" is a valid excuse for expecting any sympathy over difficulties found with such a character's development curve.