ninja_ardith wrote:
Classes should not be *balanced*. If you want to look at what balancing does to games you need look no farther than the perfectly balanced game, chess. There's only a finite amount of things that can be done in that game.
That being said, scripted items are not part of the perceived "balance" of things in the game. There's simply no way you can justify that. Beyond what items you're allowed via weapon skills, and armor, and jewelry, your skills, and spells, that is what your class is. Everything else is just added fluff.
Uhhhh... chess is pretty much the greatest game ever made. Besides Go. Hell, Go is technically way more balanced and skill-based, not to mention simple, and look at how good THAT is.
Sometimes, simple is better.
WickedWitch wrote:
I don't think 2 items that grant a defensive buff and are insanely hard to get (6+ PCs, who are already fully prepped, so really have jackshit of use for the non-scripted stuf from these areas) are breaking the game as much as say, adding great MP to the what 5 sets of diamond under Morea?
I can't refute what you're saying without talking about the enchant changes, which we're not talking about. What I can say, however, is LOL2U.
I have never really considered items that allow players to get back up to speed in things but are suboptimal (and diamond is suboptimal -- really good but flawed in a lot of ways, one of which was rectified by adding an item that could repair anything... which is on my "what do we do with this" list, mind you) as "breaking the game". Wearing tanso is not really anywhere as much of an acceptable replacement as people seem to think it is -- at least, it isn't in my opinion. I think everyone has a very different opinion on the balance in this regard from each other.
Speaking of which, there are a lot of great-MP-or-close-to-it sets available to darkies as well. I don't get what the big deal here is!