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 Post subject: Re: Buffs
PostPosted: Tue Sep 11, 2012 1:17 pm 
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Joined: Wed Jun 13, 2012 1:14 pm
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SK Character: Sargas
There's nothing wrong with an item here and there having a script. However, there's way too many really, really good scripted items in the game right now. There really shouldn't be an item that's scripted to give you mirror image, for instance... but there is.


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 Post subject: Re: Buffs
PostPosted: Tue Sep 11, 2012 1:19 pm 
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Joined: Thu Jan 22, 2009 4:41 am
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SK Character: Cyndane - Talys
Sargas wrote:
There's nothing wrong with an item here and there having a script. However, there's way too many really, really good scripted items in the game right now. There really shouldn't be an item that's scripted to give you mirror image, for instance... but there is.


Why not? There are a number of easy ways to get rid of mirror image.

And there are two items that grant it.

One is from the game's boss, and class-specific. The other is from the game's other endgame area.

Stuff from those areas should be ++awesome. Not the same as stuff from Exile.

Things like all the (non-centaur) scripted eq from the Tower of Rose, etc, does need to be removed however.


Last edited by WickedWitch on Tue Sep 11, 2012 1:20 pm, edited 1 time in total.

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 Post subject: Re: Buffs
PostPosted: Tue Sep 11, 2012 1:19 pm 
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Joined: Thu Dec 22, 2005 7:27 am
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For now. >_<


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 Post subject: Re: Buffs
PostPosted: Tue Sep 11, 2012 1:21 pm 
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WickedWitch wrote:
Sargas wrote:
There's nothing wrong with an item here and there having a script. However, there's way too many really, really good scripted items in the game right now. There really shouldn't be an item that's scripted to give you mirror image, for instance... but there is.


Why not? There are a number of easy ways to get rid of mirror image.

And there are two items that grant it.

One is from the game's boss, and class-specific. The other is from the game's other endgame area.

Stuff from those areas should be ++awesome. Not the same as stuff from Exile.


Because it's supposed to be spellcaster specific. At worst, classes with access to certain devices should have it... which is the point of it being on a couple of staves (and why rogues technically also get access to it).

You know what? I'm going to go nerf something from the Tower of the Rose right now.


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 Post subject: Re: Buffs
PostPosted: Tue Sep 11, 2012 1:22 pm 
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Joined: Thu Jan 22, 2009 4:41 am
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SK Character: Cyndane - Talys
I don't think 2 items that grant a defensive buff and are insanely hard to get (6+ PCs, who are already fully prepped, so really have jackshit of use for the non-scripted stuf from these areas) are breaking the game as much as say, adding great MP to the what 5 sets of diamond under Morea?


Last edited by WickedWitch on Tue Sep 11, 2012 1:23 pm, edited 1 time in total.

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 Post subject: Re: Buffs
PostPosted: Tue Sep 11, 2012 1:23 pm 
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Classes should not be *balanced*. If you want to look at what balancing does to games you need look no farther than the perfectly balanced game, chess. There's only a finite amount of things that can be done in that game.

That being said, scripted items are not part of the perceived "balance" of things in the game. There's simply no way you can justify that. Beyond what items you're allowed via weapon skills, and armor, and jewelry, your skills, and spells, that is what your class is. Everything else is just added fluff.


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 Post subject: Re: Buffs
PostPosted: Tue Sep 11, 2012 1:24 pm 
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There are three items that grant MI, however, Synnypoo


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 Post subject: Re: Buffs
PostPosted: Tue Sep 11, 2012 1:25 pm 
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The one from the Moot is no more, if you are counting that.

If not, I suppose you win this round of SK game knowledge.


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 Post subject: Re: Buffs
PostPosted: Tue Sep 11, 2012 1:26 pm 
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Moot one was taken out a while ago, but yes, there are three.


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 Post subject: Re: Buffs
PostPosted: Tue Sep 11, 2012 1:30 pm 
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ninja_ardith wrote:
Classes should not be *balanced*. If you want to look at what balancing does to games you need look no farther than the perfectly balanced game, chess. There's only a finite amount of things that can be done in that game.

That being said, scripted items are not part of the perceived "balance" of things in the game. There's simply no way you can justify that. Beyond what items you're allowed via weapon skills, and armor, and jewelry, your skills, and spells, that is what your class is. Everything else is just added fluff.


Uhhhh... chess is pretty much the greatest game ever made. Besides Go. Hell, Go is technically way more balanced and skill-based, not to mention simple, and look at how good THAT is.

Sometimes, simple is better.

WickedWitch wrote:
I don't think 2 items that grant a defensive buff and are insanely hard to get (6+ PCs, who are already fully prepped, so really have jackshit of use for the non-scripted stuf from these areas) are breaking the game as much as say, adding great MP to the what 5 sets of diamond under Morea?


I can't refute what you're saying without talking about the enchant changes, which we're not talking about. What I can say, however, is LOL2U.

I have never really considered items that allow players to get back up to speed in things but are suboptimal (and diamond is suboptimal -- really good but flawed in a lot of ways, one of which was rectified by adding an item that could repair anything... which is on my "what do we do with this" list, mind you) as "breaking the game". Wearing tanso is not really anywhere as much of an acceptable replacement as people seem to think it is -- at least, it isn't in my opinion. I think everyone has a very different opinion on the balance in this regard from each other.

Speaking of which, there are a lot of great-MP-or-close-to-it sets available to darkies as well. I don't get what the big deal here is!


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