Muktar wrote:
Uhh . . .maybe because it has been stated many times that death is suppose to be the most traumatic thing to happen in SK? That is why you get spirit disorientation (it is also to stop twinking but there is an IC reason for it). To die your soul is literally forced out of the body. To come back to life is to force a soul into a corpse (don't play semantics of rez vs raise I am using the term very liberally). So, in SK death is the most supreme form of punishment. If it is, how can it be anymore cruel then to leave you after you have been beat senseless? That's right, it isn't because you are still breathing.
Death doesn't cause spirit disorientation, returning to life does. One can still be reincarnated without being disoriented.
I don't think it needs to be an OOC rule that souls feel physical pain upon death and that being granted new life is painful. This should be open to interpretation by players through their roleplay.
One may feel that death will end the suffering, or similarly that there are "fates worse than death" such as experienced by victims of the Adepts of the Blood Path who may have had an ability to keep their prisoners helpless indefinitely.
I would rather roleplay based on the realities of the game than by a set of imposed rules that conflict with the actual nature of how the game works. In SK, death is not so bad if you know a priest who will pray on your behalf for the ever-present power of the sympathetic deities, and torture is still worse than death.
While being tortured, one may lose the desire to live, however, realizing that there are powerful gods willing to grant them new life, it is not abandonment of all life, just the current one. A faithful warrior stumbling upon the desert guy may pray, "Goddess of Healing, I am no healer, but this man is suffering without hope for salvation. I now free him from his mortal shackles, but I pray that if you find him worthy, you will heal all that ails him and bless him with new life," and still be "valuing life" while simultaneously ending one.