Shattered Kingdoms

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PostPosted: Fri Dec 08, 2006 1:55 pm 
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Joined: Fri Jul 21, 2006 9:04 am
Posts: 782
Location: Not in the south anymore. Woohoo.
Battle whips should be added.


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PostPosted: Fri Dec 08, 2006 2:55 pm 
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Joined: Fri Mar 01, 2002 4:00 pm
Posts: 2637
Location: Floating in Previous Player Ether
Elemental orbs, glaive, and bill can be removed - DEFINITELY wakizashi can be removed. I'd also remove claymores, flamberges, flails, throwing axe, and shuriken.

Edit: Salak - Yes, the steel one is from Teron.


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PostPosted: Fri Dec 08, 2006 4:01 pm 
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Mortal Philanthropist

Joined: Sat Apr 03, 2004 1:55 pm
Posts: 1330
Location: I am at one with my duality.
Claymores, flamberges, and flails I could see being removed, but throwing axes and shuriken?

I can get a decent number of throwing axes, sure. None of them are of any decent quality, though. And considering these are throwing weapons, you need a ton of them around. It's just MHO.


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PostPosted: Fri Dec 08, 2006 9:24 pm 
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Location: Floating in Previous Player Ether
Gremlin, there are SEVERAL types of shuriken.

Tanso steel varieties - 2
Mithril varieties - 1
Cold iron varieties - 1

I might reconsider my recommendation on the axes, but only if the quantity goes down while the quality goes up.


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PostPosted: Fri Dec 08, 2006 11:15 pm 
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Joined: Sat Apr 03, 2004 1:55 pm
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Location: I am at one with my duality.
My problem with that logic is that there is a larger need for multiples in these items due to the way throw acts. Sure, you can use these in melee, but I wouldn't recommend that. So, unless these items or the throw "skill" is changed, we could use a great many of these weapons.

*shrugs*


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PostPosted: Sat Dec 09, 2006 12:02 am 
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Joined: Wed Aug 07, 2002 11:54 pm
Posts: 2765
Location: Pyrgos, Greece
There are even energy shuriken.

On orbs now, there are more than enough elemental orbs(but should remain imo, they are the worse orbs of all), there are enough divine orbs and we certainly need more arcane orbs. As far as I know only 1 unique item is arcane orbs.

On claymores now, I could see one high material quality added someplace that you can reach it easier than the only adamantite one that I know of.

The battlewhips are enough also, of all durabilities.

Perhaps add a water/energy/adamantite poleaxe, now that we have new dwarves.

Also we certainly need one energy/adamantite pigsticker, but not more.

All spears and polearms listed are fine by me and bows shouldn't be on the list since durability doesn't really matter and there are enough of each subtype.


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PostPosted: Sat Dec 09, 2006 6:42 am 
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Joined: Wed May 17, 2006 6:51 pm
Posts: 962
Location: Nowhere very fast
SK Character: I wish :(
Do we already have magic wards and prehaps a ward mirror and such, and adding some orbs would be awsome!! I think we should get a new slot called floating nearby and we can get stuff like a mihtril dragon that will add a few things, and stuff like fire orbs ice orbs and what not... to add resistance to elements...


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PostPosted: Sat Dec 09, 2006 9:37 am 
Kamas need to be removed from that list.

Battlewhips there are plenty if your character doesn't mind using an evil object. There's a water and energy variation which are both zappy(evil) and then the ones from Chyz which aren't zappy but are evil IMO. And I think there's a sacred one for a lightie religion? And one from somewhere else which I think is energy. I've never seen a mithril or adamantite battlewhip. Tanso ones are easy to get.


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PostPosted: Sat Dec 09, 2006 11:48 am 
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Joined: Sat May 07, 2005 8:16 am
Posts: 4124
Location: Las Vegas, Nevada
SK Character: Achernar
Code:
Worn weapons:
knuckles          spiked knuckles
Swords:   
scimitar          wakizashi         kris              machete           
cutlass           greatsword        claymore          flamberge
no-dachi          pigsticker        falchion          khopesh
Daggers:
skinning knife    tanto             hunting knife     push knife       
throwing dagger   sai               curved dagger     straight dagger   
khukri
Maces:
spiked club       flanged mace      spiked mace       forge hammer
spiked warhammer  flanged pole-mace spiked pole-mace
Flails:
ball and chain    morningstar       nunchaku
Axes:
hatchet           throwing axe      battle axe        double-bladed axe
great axe         pole-axe         
Whips:
riding crop       bullwhip          spiked chain     
Staffs:
cane              jo staff          bo staff          blade staff
ajatang           
Spears:
throwing spear    pitchfork         ahlspiess         
Polearms:
bill              glaive            bec de corbin     
Bows:
shortbow          compound bow      hunting bow       archery bow       
Siegecraft:
catapult          ballista         
Exotic:
sickle            arcane orbs        divine orbs      kusari-gama
bandalore         bolo

Removed several items. Some are listed because they do not have a higher end material version. Some bows only have a few versions, they may not be important for durability, but there should be plenty available of each type. Longbows, for instance, have been removed from this list. Removed elemental orbs. Removed flails. Removed shuriken.


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PostPosted: Sat Dec 09, 2006 12:23 pm 
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Joined: Thu Feb 28, 2002 4:00 pm
Posts: 1279
Location: Miami, FL
The limits on throwing knives, throwing spears and shuriken need to be seriously revised, considering how throwing weapons work.


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