TheCannibal wrote:
I know you're excited about the theft of belongings code but let's not get carried away just yet. So far you've gotten two nerfs to city pk. One being that bounty NPCs now spawn a whole lot more inside the city, the second being that once you've killed people there's bound to be a lot of witnesses in the city to see your theft of their belongings. I would say that the inn recall is a nerf since it allows defenders to easily get to the point of defense, but that's more of a double edged thing since the attackers will probably be hoping they recall into the inn anyway. I'm personally hoping that this turns Teron into the battleground it once was. I would suggest we let the code run for awhile and see how the player base feels about it once we've had some time to adjust to it and see it in action before you expand on it. We've all asked for ways to reduce jail time, and the offline jail timer was a brilliant move and I know we all thank you for it, but there's also been the addition of more ways to get jail time. Patience is prudent.
Also, you can just as easily rp with a stunned person after the tick is up as you could while they are stunned...or, heaven forbid, before hand.
I second that motion.
Of course, I never even agreed with the initial premise of this thread, that anything needs to be done about junklooting anyway. You lose a fight and lose your stuff? Awwww, poor baby.
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Get more later, that's part of the game too. Seems to me that people want all the buffs and bonuses of being a part of factions without any risk. If you wanna be a badass, you are at risk of being PK'd for it.
One should keep in mind also how changes will affect things when we're fighting/killing NPCs, taking EQ from NPCs, and dealing with death while training.