Cyra wrote:
I think your necromancer was most famous for being solo ganked by Burren.
Yeah, haha. I kept stunning him with energy drain above exile, and each time he'd run in with IA against bash and spear me. Finally he killed me. Was hilarious.
You also forgot the time Avder charged me dead while I was sleeping in a field.
I must have died over a hundred times in various ways, especially during the changes when things would suddenly be different one day. That's pretty much how I know necromancers inside and out.
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It's silly that you don't want to have a debate with other people because you deem yourself the only authority on the matter. That's just laughable.
Oh, no, it's just that most others don't know what they're talking about. Most never did multi-city raids or explore the necropolis to the level I did, hell most don't even know about all the secret undead that exist outside of there.
I mean let's face it, until I began using the level 45 shaman unholy reaver, none of you knew it existed. Until I began using the shadow guardian, none of you bothered with it. All these things took significant wimpings because of my use of them.
And, at the time, necromancers were very overpowered.
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Have you based these problems of yours off of real numbers? I can say that two halfling necromancers, Dimmel and Beethiok have absolutely trashed the mud with necromancer power.
My problems with the necromancer class doesn't lie in their skill/spell sets or what they can do, but their position on this mud, like all darkies. They just happen to have it the worst.
Even as an adept, they're still not hated any more.
And, no, dimmel and beethiok haven't 'trashed the mud'. Trashing the mud is what I did. When you stacked so many pcs corpses in Exile for hours on end that Alshain (I'm assuming) brings in mobiles that are spam restored to kill you, take your corpse, and drop it in hell.
While I definitely don't want things to return to -that-, I would prefer necromancers have the following changes:
1) Removal of timer to e-drain.
2) Removal of dispel magic to drop summoned undead
3) Controlled/non animated undead hps become doubled.
4) Remove death shroud.
That will solve all my qualms with necromancers right there.