Shattered Kingdoms

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PostPosted: Sun Jun 10, 2007 1:22 pm 
You all are just beating a dead horse here, the spell will never get changed from robbing you of XP, if it had been, it would have happened years ago. Dulrik is pretty stubborn on what he sees as fair and unfair and to him E-drain is fine. So just give it up and live with it or roll a Darkie and enjoy the spell yourself heh.


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PostPosted: Sun Jun 10, 2007 3:01 pm 
Cyra wrote:
I think your necromancer was most famous for being solo ganked by Burren.


Yeah, haha. I kept stunning him with energy drain above exile, and each time he'd run in with IA against bash and spear me. Finally he killed me. Was hilarious.

You also forgot the time Avder charged me dead while I was sleeping in a field.

I must have died over a hundred times in various ways, especially during the changes when things would suddenly be different one day. That's pretty much how I know necromancers inside and out.


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It's silly that you don't want to have a debate with other people because you deem yourself the only authority on the matter. That's just laughable.


Oh, no, it's just that most others don't know what they're talking about. Most never did multi-city raids or explore the necropolis to the level I did, hell most don't even know about all the secret undead that exist outside of there.

I mean let's face it, until I began using the level 45 shaman unholy reaver, none of you knew it existed. Until I began using the shadow guardian, none of you bothered with it. All these things took significant wimpings because of my use of them.

And, at the time, necromancers were very overpowered.

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Have you based these problems of yours off of real numbers? I can say that two halfling necromancers, Dimmel and Beethiok have absolutely trashed the mud with necromancer power.


My problems with the necromancer class doesn't lie in their skill/spell sets or what they can do, but their position on this mud, like all darkies. They just happen to have it the worst.

Even as an adept, they're still not hated any more.


And, no, dimmel and beethiok haven't 'trashed the mud'. Trashing the mud is what I did. When you stacked so many pcs corpses in Exile for hours on end that Alshain (I'm assuming) brings in mobiles that are spam restored to kill you, take your corpse, and drop it in hell.

While I definitely don't want things to return to -that-, I would prefer necromancers have the following changes:

1) Removal of timer to e-drain.
2) Removal of dispel magic to drop summoned undead
3) Controlled/non animated undead hps become doubled.
4) Remove death shroud.

That will solve all my qualms with necromancers right there.


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PostPosted: Sun Jun 10, 2007 3:38 pm 
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Joined: Fri Oct 17, 2003 10:06 am
Posts: 719
Grakus wrote:
<IGNORED BLOCK>

While I definitely don't want things to return to -that-, I would prefer necromancers have the following changes:

1) Removal of timer to e-drain.
2) Removal of dispel magic to drop summoned undead
3) Controlled/non animated undead hps become doubled.
4) Remove death shroud.

That will solve all my qualms with necromancers right there.


Worst ideas possible IMO, the timer on energy drain is one of the few wimps on energy drain I agree with, and will agree with. It makes it possible to add another tick or two XP drain on it without breaking the spell again. It removes the potential for abuse, and with vindictive raising no longer being a problem, making energy drain take 3 ticks instead of one is possible.

Death shroud is one of the most fun new abilities the game has.

If you want a quick easy fix that'd make necros more respectable, and something I'd want to play again, make cancellation not work on control undead. Make control undead a beneficial effect on undead, giving them purpose and what not. I can understand cancellation working on charm person, it's a sentient creatures and sentient creatures want to be free blah blah blah. However, we're talking about what is almost always a mindless husk. Why the hell would they get "angry" at the person controlling them like a puppet.

Make it take a dispel, so that it's an aggressive spell, when released they revert to their prior state. If they were aggro, they are aggro again. ETC. ETC.

This would go a long way to convincing me to play a delf necro.


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PostPosted: Sun Jun 10, 2007 4:20 pm 
I can explain my reasons, very simply:

The only way e-drain will -ever- be taken seriously is if you can sap massive xp off someone in a fight. You should be able to tag someone with it 5 times and have it take 5 ticks off them. No exceptions. Else, it's useless. Completely.

Dispel magic shouldn't drop animated undead. It's asinine 1 spell can annihilate an army.

Controlled undead should be preferred due to the much higher hps and natural abilities over animated, since you can only hold so many and they are cancellable.

Death shroud - most. [REDACTED]. idea. ever. Necromancers should not be immune to their own aggressive undead and should be owned just as hard by them as anyone else.


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PostPosted: Sun Jun 10, 2007 5:27 pm 
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Joined: Mon Jun 21, 2004 12:58 pm
Posts: 3632
Location: Spokane, WA
What necro did you play again, Grakus? I also bet you are playing a necro right now and being frustrated that you aren't the cat's meow of necromancy. Don't worry everyone goes through this, I did back when I played a bard, Cyra with a warlock, now you with being a necro.

Dimmel, Beethiok, and many others have made very successful and prominent necros. Just because you think you are better then them doesn't mean that you are.


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PostPosted: Sun Jun 10, 2007 5:41 pm 
Muktar wrote:
What necro did you play again, Grakus? I also bet you are playing a necro right now and being frustrated that you aren't the cat's meow of necromancy. Don't worry everyone goes through this, I did back when I played a bard, Cyra with a warlock, now you with being a necro.

Dimmel, Beethiok, and many others have made very successful and prominent necros. Just because you think you are better then them doesn't mean that you are.


Yes, clearly, it is because I play a necromancer currently. That is the specific reason that I have for 6 years complained about necromancers.

As far as who I played, it was way before your time, akin to Maledictus (my character was taught by him and eventually ended up usurping him as lord of the necropolis, was neat betraying a horde member).

The last thixnili, even though some people confused his adjective for purple-eyed because he had purple-eyes, and the original frail male drow. :P

I call copy-cats on Sklz and others. Copy-cats I tell you.


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PostPosted: Sun Jun 10, 2007 5:50 pm 
Muktar wrote:
What necro did you play again, Grakus? I also bet you are playing a necro right now and being frustrated that you aren't the cat's meow of necromancy. Don't worry everyone goes through this, I did back when I played a bard, Cyra with a warlock, now you with being a necro.

Dimmel, Beethiok, and many others have made very successful and prominent necros. Just because you think you are better then them doesn't mean that you are.


I have an idea who Grakus is, but it's just an assumption, so no point in pointing fingers.


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PostPosted: Sun Jun 10, 2007 5:52 pm 
Chemhound2007 wrote:
I have an idea who Grakus is, but it's just an assumption, so no point in pointing fingers.


Malias, Chem. Everyone knows its me.

By the way, welcome back and congrats on getting engaged.


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PostPosted: Sun Jun 10, 2007 11:48 pm 
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Joined: Sun Oct 15, 2006 9:20 pm
Posts: 82
Location: South of Heaven
I like necromacers. As shun'd as they are by the majority, and as hunted as they are... their current state shouldn't be frowned upon. I know it's been said, but holy word... is mostly why people don't play them as much, from what I see. There will always be an advantage, one class has over another, at specific times, and I think the victims just do not see how they walked into the disadvantage. :lol:


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PostPosted: Mon Jun 11, 2007 5:20 am 
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Joined: Sat May 07, 2005 8:16 am
Posts: 4124
Location: Las Vegas, Nevada
SK Character: Achernar
Perhaps since necromancers armies are limited in number now, HW should have a limited affect as well.

A


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