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 Post subject: Re: Warlocks should get call lightning
PostPosted: Sun Oct 09, 2011 1:08 pm 
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Are you sure, snuffles? It sounds like it would take a lot of effort coding and the benefits aren't obvious to me. I guess it's a compromise between the way things are now, and making RE non-brewable?


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 Post subject: Re: Warlocks should get call lightning
PostPosted: Sun Oct 09, 2011 3:06 pm 
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Baldric wrote:
Are you sure, snuffles? It sounds like it would take a lot of effort coding and the benefits aren't obvious to me. I guess it's a compromise between the way things are now, and making RE non-brewable?


There's still the staves and scripted items. Also, if we were to eliminate all options, aside from being a warlock, to obtain RE the same logic could be applied to SA. Where does it end? Where does it end?

I don't think it would take that much coding though.


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 Post subject: Re: Warlocks should get call lightning
PostPosted: Sun Oct 09, 2011 3:09 pm 
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Algon is the only person who thinks shamans are a weak class, though. I thought we were just looking at things from a balancing perspective.

One of the reasons warlocks are considered to be a weaker class is that anyone can quaff RE and significantly reduce the warlock's efficacy. One solution is to make RE non-brewable. I think there are better ways of balancing things, personally, but I wouldn't object if this is the direction people went. D-A would seem considerably less [REDACTED], though.

Making elementals tougher to dispel and giving warlocks identify would, in my opinion, make them a strong enough class. I don't think it's necessary to change RE.


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 Post subject: Re: Warlocks should get call lightning
PostPosted: Tue Oct 11, 2011 9:20 pm 
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Joined: Thu Jul 07, 2011 3:01 pm
Posts: 55
Sure, let them trade magma for call lightning.. :devil:


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 Post subject: Re: Warlocks should get call lightning
PostPosted: Tue Oct 11, 2011 10:59 pm 
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Joined: Thu May 14, 2009 4:37 pm
Posts: 553
Location: New York
SK Character: ArchaicSmurf
Magma spray is a pretty useful spell for NPCs, though everyone seems incapable of applying its utility beyond PvP. Let shamans have call lightning.

Cone of cold needs to be revamped so that changing the weather to be colder makes it more effective, causing more damage. In addition, the "chill touch" effect should be applied to cone of cold's abilities.

I've always thought resist elements was intended for a warlock to use chain lighting/fireballs while in the same room as his target (or fighting other locks). Roleplay wise, it arises from a warlocks affluence/mastery of the elements. Ergo, should not be available in a vial.

Identify is unnecessary. There are wands for this.

And dispelling an elemental is just an unnecessary I-WIN against warlocks. They are not, by any means, the best thing to have standing in front of you. Sorx can find better charms, scouts can find better tames, necros have better animates (and can have many), and any tribunal member has better guards. While there are ways around all of those things, it's just too simple to dispel an elemental when its such a vital instrument to a warlock's survival.

All of the above would make sense.

OR

You could scrap it all and just allow warlocks to summon four elementals, one of each. Problem solved.


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 Post subject: Re: Warlocks should get call lightning
PostPosted: Tue Oct 11, 2011 11:36 pm 
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Joined: Thu Apr 14, 2011 4:51 am
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Just make dispel on elemental depending on lock's stats & enchants. Problem solved.


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 Post subject: Re: Warlocks should get call lightning
PostPosted: Thu Oct 20, 2011 9:59 am 
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Joined: Sat Sep 24, 2011 2:39 pm
Posts: 52
Bumping this.

In fighting Urizzt: His magma spray did anywhere from 4-6% damage to my griffbarb - resist elements was in effect. The strength of a master level spell needs to fit the level requirement. His opening lightning bolt did about the same damage and probably would have cost less mana and had a faster casting time. No one should have this buff because it completely debilitates the class in pvp and is easy to obtain.

The elemental was extremely easy to defeat with claws and I ended the fight with almost full health.

The competency of a class should not be dependent upon their cabal skillset, as in the case of a current hammer swash, crux warlock, or mc warlock.


Last edited by Kiromi on Thu Oct 20, 2011 3:24 pm, edited 1 time in total.

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 Post subject: Re: Warlocks should get call lightning
PostPosted: Thu Oct 20, 2011 12:20 pm 
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Joined: Sat Mar 02, 2002 4:00 pm
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Location: New York
Kiromi wrote:
In fighting Urizzt's warlock...


Saywha?


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 Post subject: Re: Warlocks should get call lightning
PostPosted: Thu Oct 20, 2011 12:36 pm 
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Joined: Fri Jul 09, 2004 8:43 am
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Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Yeah I was really confused too.


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 Post subject: Re: Warlocks should get call lightning
PostPosted: Thu Oct 20, 2011 12:49 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
I've been heavily resistant (no pun intended) to the idea of removing the ability for warlocks to brew resist elements. But I admit that I am getting worn down on this issue on several fronts.


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