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PostPosted: Tue Apr 08, 2008 12:51 pm 
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Location: In a dark and empty place, England
Nerf Edrain, give necros back hordes of undead, problem solved.


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PostPosted: Tue Apr 08, 2008 8:06 pm 
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allikat wrote:
Nerf Edrain, give necros back hordes of undead, problem solved.


That doesn't solve anything. There's nothing left of edrain to nerf. You loose a notch of exp now, some pe and some hp. I mean you get rid of that and you have nothing.


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PostPosted: Tue Apr 08, 2008 8:30 pm 
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e-drain is the lamest spell ever why don't we just turn it into something useful?


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PostPosted: Wed Apr 09, 2008 12:46 am 
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Location: Over the hills and far away.
SK Character: Elriorith/Enfaustina/Nimolthar
I have not played a necromancer in a long run, I had a couple of them in the past before the changes so I cannot say much. Still I will give my 2 cents.

I don't see why, a well prepared character, who has put hours of effort, running around and preparing in the game, cannot solo kill 1-3 players. It should be the reward for those who prepare, and it should be doable.

For example. Delear prepared for hours and hours before hunting someone, or even walking out of Krychire's inn. He was a tough one to get, and he would definitely kill you and your group if he was after you, or you were after him. Why? Like I said, hours of preparation.

I don't see why this should be tweaked and nerfed to the point where the class would be equal to others. Balance the game, yes; but dont kill entire classes in doing so.

Take a Cleric for example, like Elriorith. Say I want to go hunting someone. Say I get a sorceror and have him prepare for me, mirror images and etherealness scrolls. I then seek a warlock and have him brew me stoneskin and ironguard. Then above all those, I sit hours and hours and enchant my items. Moreover, I brew heal and word of recall vials, as well as sanctuary bless and protection, so that I can have my concentration free and undisturbed.

The above process is already taking me HOURS to complete, and all for what? So that I can be able to stand against 1-3 players and kill them.

Once I am prepared, I set out and find the desired group. By correct combinations, I kill them with harm for example. This should be DOABLE, not only by necros, but by every class and player who is willing to put hours into preparing.

If I did the above, continuously for say, 20 kills you know what would happen? People would cry "NERF HARM! IT HURTS! IT's OVERPOWERED!"

Still though, it's not harm that killed them, it's the preparation. In any other case my Priest would die in 3 rounds.

I hope I got my point through.


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PostPosted: Wed Apr 09, 2008 1:43 am 
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OMG you're right, harm does need to be nerfed!!

:P


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PostPosted: Wed Apr 09, 2008 12:34 pm 
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lol @ harm being op


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PostPosted: Fri Apr 11, 2008 8:33 am 
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Location: Newton, MA
I knew I forgot something...

[HP:100%] [ME: 77%] [PE:100%]
>
Sir Gorvan utters the words, 'barh ay ohifl'.
(Bolt of Glory)
A bolt of light bursts forth from Sir Gorvan's hand!
An undead watchman cringes in terror from Sir Gorvan's bolt of glory!
An undead watchman bursts into a glorious flash of holy light and crumbles to dust!
An undead watchman is DEAD!!
You hear an undead watchman's death cry.
One of your members has left the party.

[HP:100%] [ME: 77%] [PE:100%]

GET RID OF THAT. GM NPCs should not die to one freaking BoG when the necromancer's life depends on it, especially now when they can't have backup animates, or at least not more then a couple.


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PostPosted: Fri Apr 11, 2008 9:08 am 
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Joined: Sat Oct 01, 2005 11:32 pm
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Konrin wrote:
I knew I forgot something...

[HP:100%] [ME: 77%] [PE:100%]
>
Sir Gorvan utters the words, 'barh ay ohifl'.
(Bolt of Glory)
A bolt of light bursts forth from Sir Gorvan's hand!
An undead watchman cringes in terror from Sir Gorvan's bolt of glory!
An undead watchman bursts into a glorious flash of holy light and crumbles to dust!
An undead watchman is DEAD!!
You hear an undead watchman's death cry.
One of your members has left the party.

[HP:100%] [ME: 77%] [PE:100%]

GET RID OF THAT. GM NPCs should not die to one freaking BoG when the necromancer's life depends on it, especially now when they can't have backup animates, or at least not more then a couple.



Oh don't worry about that your GM necro will die to any paladin that has that spell. Even if they are master level when you first meet them. Trust me I've died to it.


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PostPosted: Fri Apr 11, 2008 9:44 am 
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I don't even care about the damage the damn spell does, all I care about is the stupid 'instakill' chance it has on undead, at least CONTROLLED undead.


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PostPosted: Sat Apr 12, 2008 11:06 am 
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Hey man, we're complete at master. And besides, you should thank us, we freed up your concentration.


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