On the whole casters and stance my thoughts are as follows.
Agressive:
True casters should never use mode agressive nor should they receive any benifits from it for casting. Being agressive won't make you read a book faster, if anything it would slow you down or cause you to make a mistake. Magic is based entirely on your intellect, and the adrenaline based progression of combat may hone your focus, it will not however allow you to think more damage upon a person or assist you in penetrating their natural defenses. Mode agressive should not give you *any* bonus to spell casting as it is purely for physical combat, and quite possibly reduce a person's overall concentration while in melee combat. I personally feel that anyone in an overly agressive mood will be unfocused mentally and prone to accidents, this should warrant a slight reduction also in willpower and reflex saves.
For hybrids, agressive increases their physical attacks but puts them in harms way and tires them out. I feel it should also give an additional reduction in concentration per opponent while in melee, in addition to a reduction in willpower and reflex saves.
Defensive:
While in a defensive mood true spell casters are more cautiously casting. If not in melee they also benifit from the shield effects if they are carrying one to ward off ranged attack, but I also feel that they should get a bonus to concentration as an offset to the increased casting time. No additional amount of time on a spell is going to increase it's damage as that is based on level alone except for a few things like voodoo. Nothing overly significant, something to the effect of an additional point in intelligence. That tied with the shield bonus would make it quite worth while in certain situations.
For hybrids, while in a defensive position of course they receive all the benifits whilst in melee combat. I feel that in addition to the reduced casting costs, a slight buff in total concentration and/or a maximum amount of a reduction in concentration based on the number of attackers would be appropriate. For example, ten attackers lowers a hybrid's concentration during melee quite significantly, even if they are all mice or some other weak NPC, this is compared to say only two attackers which have a less significant reduction in concentration. Limit it to something realisic such as five attackers, so that paladin holding protection and sanctuary can take on that necromancer and tank twenty wights and still be able to possibly get off a holy word to save the day.
Summary:
Agressive: Melee bonuses and negatives, no bonus for spelltime or damage, slightly lowered concentration, slightly lowered willpower and reflex saves.
Defensive: Melee bonuses and negatives, slightly increased concentration, shield bonus, slower casting time, max amount of reduction in concentration based on number of attackers.
Taunting will, of course, automatically put you into a stance of agressive until the effects wear off. It will then revert to what you were prior to being taunted.
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