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PostPosted: Sat Jun 09, 2007 10:25 am 
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Grakus wrote:
Unless you've actually played a necromancer before the big changes and after (or in my case, through the big changes) that was high level (45+) and had a thousand+ game hours into it and was known by everyone -- just don't even chime in on this thread.

Sklz, Cyra, Salak, and others can talk, but you? No, you may not speak. I'm basing this off my experience as one of the mud's more memorable necromancers.


Well, just because not all of my chars are as memorable as Delears or some of the others doesn't mean that I wasn't here before and after the changes. I point to delear because I haven't had a memorable necro. And as Achernar already said, Delear's pk ability was good. Better than anything I have seen from your chars if Achernar's numbers are right. And I will take his word that they are correct over than yours sell serving dribble. So, stop talking.

[edit] Also, about you saying that I haven't any impact on this game. Just because I don't go and strut around what I have done to help, doesn't mean that I haven't. Also, if you ask what. I won't answer because I won't get into a pissing contest with you. You aren't worth it.


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PostPosted: Sat Jun 09, 2007 12:28 pm 
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Muktar wrote:
Grakus wrote:
Unless you've actually played a necromancer before the big changes and after (or in my case, through the big changes) that was high level (45+) and had a thousand+ game hours into it and was known by everyone -- just don't even chime in on this thread.

Sklz, Cyra, Salak, and others can talk, but you? No, you may not speak. I'm basing this off my experience as one of the mud's more memorable necromancers.


Well, just because not all of my chars are as memorable as Delears or some of the others doesn't mean that I wasn't here before and after the changes. I point to delear because I haven't had a memorable necro. And as Achernar already said, Delear's pk ability was good. Better than anything I have seen from your chars if Achernar's numbers are right. And I will take his word that they are correct over than yours sell serving dribble. So, stop talking.

[edit] Also, about you saying that I haven't any impact on this game. Just because I don't go and strut around what I have done to help, doesn't mean that I haven't. Also, if you ask what. I won't answer because I won't get into a pissing contest with you. You aren't worth it.


I absolutely can't stand Grakus, however Delear's PK ability wasn't good. It was serviceable at best. The numbers don't really say much, because the numbers are worthless in this discussion. His RP wasn't great, it was passable. His PK wasn't great, it wasn't good, it was passable, and frankly you should at least be able to hit a baseline of good with a necro since pretty much every spell they have but cause XXX is a PvP slanted skill.

I never remember anyone going 'OH NOSES ITS the DELEAR', and that's the problem. If you aren't feared as a necromancer then you failed, plain and simple. That's why wimping E-Drain any more is absolutely asinine.

I don't really give a damn about Delear, but using him as some sort of "See necros are okay" is flat out dumb. Yes, necromancers could use some work, and it's not a secret that I'm not a big fan of animate dead based necromancers anyway, however there are much more pressing issues to game balance at the moment than necros.


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PostPosted: Sat Jun 09, 2007 12:42 pm 
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Eh..

Energy drain was a pain in the past, when it used to drain entire levels. I can't count the times I got hit by it with my first character by Maledictus, Salak & co. Only a few people knew about saves during that time and the new players had some real trouble with spells like that. Resistance to death (that was the save, wasn't it?) wasn't nearly as good as fortitude is now.

Anyone with average fortitude resistances can avoid getting hit by it, including elves who have a racial vulnerability against such things. It's pretty harmless, so I don't really see why it should get nerfed further.


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PostPosted: Sat Jun 09, 2007 1:56 pm 
Lolth wrote:
Eh..

Energy drain was a pain in the past, when it used to drain entire levels. I can't count the times I got hit by it with my first character by Maledictus, Salak & co. Only a few people knew about saves during that time and the new players had some real trouble with spells like that. Resistance to death (that was the save, wasn't it?) wasn't nearly as good as fortitude is now.

Anyone with average fortitude resistances can avoid getting hit by it, including elves who have a racial vulnerability against such things. It's pretty harmless, so I don't really see why it should get nerfed further.


That was me, not Maledictus. He didn't make use of energy drain often. This is the problem with having 3 necros back to back named 'a frail male drow'. :P


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PostPosted: Sat Jun 09, 2007 3:15 pm 
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Nah, I remember your necromancer too. Pretty sure it was Maledictus because of that *hissing* he used in his says. I even think it was in red.


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PostPosted: Sat Jun 09, 2007 3:44 pm 
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Sklz, I am not arguing that e-drain needs to be left alone. I actually agree that it does. There should not be nearly worthless abilities or spells in the game. I personally think that e-drain should deal a lot more PE dmg.

If you didn't think Delear wasn't effective in PK, that's your opinion and I respect it.


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PostPosted: Sat Jun 09, 2007 3:49 pm 
Lolth wrote:
Nah, I remember your necromancer too. Pretty sure it was Maledictus because of that *hissing* he used in his says. I even think it was in red.


Hrm, strange, he rarely e-drained. What'd you to do him?


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PostPosted: Sat Jun 09, 2007 6:19 pm 
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SK Character: That one guy who pk'd you.
Lolth wrote:
Eh..

Energy drain was a pain in the past, when it used to drain entire levels. I can't count the times I got hit by it with my first character by Maledictus, Salak & co. Only a few people knew about saves during that time and the new players had some real trouble with spells like that. Resistance to death (that was the save, wasn't it?) wasn't nearly as good as fortitude is now.

Anyone with average fortitude resistances can avoid getting hit by it, including elves who have a racial vulnerability against such things. It's pretty harmless, so I don't really see why it should get nerfed further.


I don't think resistance to death helped with edrain. Resistance to death was esclusively to save from FoD. You would need resistance to spells or magic resistance to save from edrain.


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PostPosted: Sat Jun 09, 2007 10:51 pm 
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Hrm, strange, he rarely e-drained. What'd you to do him?


Waltzing around Teron with my paladin wasn't the best of ideas. You'd get jumped regularly for no particular reason other than being there. Though what initiated the whole thing, was me attacking Chacorin (or who I think was him) near that old temple of Rishivel southwest of Exile, thinking he was a NPC. BoG had the amusing effect of causing one to flee, so I didn't realise I was attacking an actual PC. That resulted to lots of summoning/bashing/e-draining.

Heh.

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I don't think resistance to death helped with edrain. Resistance to death was esclusively to save from FoD. You would need resistance to spells or magic resistance to save from edrain.


Shows how little I knew back in the day. I assumed it helped against death spells. Though you're probably right. Petrification had its own save too.


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PostPosted: Sun Jun 10, 2007 10:28 am 
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Grakus wrote:
Muktar wrote:
Grakus . . . Necro's are one of the most powerful classes out of the box. They are also one of the most fragile, but if you are smart enough. You don't have to worry about the second as much.


I'm sorry. What?

News flash: They are a lot tougher now then they used to be before. Spells did more damage back then and there were no specific saves. Most of the time you died to your own undead because they were all controlled.

Unless you've actually played a necromancer before the big changes and after (or in my case, through the big changes) that was high level (45+) and had a thousand+ game hours into it and was known by everyone -- just don't even chime in on this thread.

Sklz, Cyra, Salak, and others can talk, but you? No, you may not speak. I'm basing this off my experience as one of the mud's more memorable necromancers.


I think your necromancer was most famous for being solo ganked by Burren.

I've played 2 necromancers, one before the changes and one after. One of them was champion, the other was grand master.

It's silly that you don't want to have a debate with other people because you deem yourself the only authority on the matter. That's just laughable.

Have you based these problems of yours off of real numbers? I can say that two halfling necromancers, Dimmel and Beethiok have absolutely trashed the mud with necromancer power.


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