Aelandron wrote:
Simple example:
Two players: Newbie A and Expert B
Summary: Both roll the same character race/class, but the expert knows where to put his stats and therefore his character is better.
Obviously the game should be a place where players have, as much as possible, equal opportunities to succeed.
You're trying to have your cake and eat it too. It's impossible to both allow players freedom in choosing their character build, yet also make all of those choices have the same level of "success." People who have never played SK before should not expect to have a perfect character build without asking anyone else what to do. I don't consider that to be a bad thing. The only "bad thing" is if established players then shun said character solely on account of their chosen build (Which pretty much never happens that I recall).
SK is a game that combines mechanics and roleplay side-by-side, hence the tagline "Where roleplay and tactics collide." It should be innately understood from that that if you choose to play with a focus on only one of those things and not both, then you are not going to be respected by the entire playerbase. That said, if you are playing with others, and amongst your entire group you have a good blend of both PK and RP, that's fine too.
From my point of view, the problem that people often run into is that they focus on only mechanics or only RP and expect that they should be treated as though they are good at both. That is, however, a style of play that does not make SK fun for everyone. People who just PK without fitting RP may be enjoyed by other players who only enjoy PK, but not at all by players who enjoy just RP or enjoy a blend of both. In the same way, players who just RP and avoid PK like the plague can sometimes irk players who enjoy a combination of RP and PK, and are downright frustrating to people who only play the game for PK.
The difference here is that no one has ever been RPed to death or RPed into deletion (Except Tolene), so most of the genuine frustration comes from those who prefer solely RP getting killed by those who prefer PK.
So, what's the proper response, if any? I think it's largely the players' job.
If you are someone who prefers to focus on RP and does not enjoy the PK aspect of SK at all, then I would suggest to you that while you may never enjoy PK, you should be willing to concede that things which happen in PK are just as in-character as what comes from your RP. You don't have to engage in PK, but you be willing to have your RP changed by what happens in the PK arena.
If you are someone who prefers to PK and does not particularly enjoy RP without PK, then I would implore you to keep in mind that not every player falls within that same boat. There are many players who don't enjoy PK, and while you should not avoid PKing them for any reason just because the player doesn't enjoy it, you should make sure that all of your PKs come with RP both before and after, because nothing is more frustrating to a good roleplayer than a story which ends abruptly because some random person they'd never seen before murdered them in an inn and walked off with all their stuff. The onus, however, falls much more on you to provide RP for your PK, because roleplay is -required- in SK. There's no rule which says "You must have fitting PK with someone in order to RP," but there is a very important rule which says "You must have fitting RP to back up any PK you do." Just keep in mind that SK is not meant for 100% PK: If you don't feel like participating in the RP side of things, you may be better off playing a game like league of legends or something.
I feel like the IMMs certainly have a stake in this as well to punish players who exhibit both PK without fitting RP, and also to punish players who exhibit poor RP even if they never PK, but I feel like the biggest responsibility lies in the playerbase for this one.