Shattered Kingdoms

Where Roleplay and Tactics Collide
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PostPosted: Fri Jun 22, 2007 11:09 am 
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Mortal

Joined: Sat Aug 24, 2002 6:56 am
Posts: 1858
I hear the ice cream truck.


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PostPosted: Fri Jun 22, 2007 2:52 pm 
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Mortal

Joined: Sat Jul 08, 2006 9:27 am
Posts: 154
Grakus, can tribunal enemies of the empire bring their guards into the keep? I was under the impression that once you entered the keep it was a no-law and therefore no-law NPC area for the explicit purpose of preventing the MC from using guards for their (our) own defense.

Thought it was the same way in other cabals as well such that you can't report people who kill you in your cabal headquarters.

Don't really have an opinion on the original topic of the thread.


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PostPosted: Fri Jun 22, 2007 3:04 pm 
Yup, sure can.


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PostPosted: Sat Jun 23, 2007 8:16 am 
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Joined: Sat Jul 08, 2006 9:27 am
Posts: 154
Hrm, I would call that a bug that needs fixing then. At the very least it needs to work the same way both ways. Either everyone should be able to use their guards in cabal HQs like that or no one. Good point.


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PostPosted: Sat Jun 23, 2007 10:02 am 
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Joined: Mon Sep 05, 2005 5:05 pm
Posts: 2620
Location: *cough*
and only one per person, as opposed to twelve.


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 Post subject:
PostPosted: Sat Jun 23, 2007 11:01 am 
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Immortal

Joined: Sat May 07, 2005 8:16 am
Posts: 4124
Location: Las Vegas, Nevada
SK Character: Achernar
All HQ's are accessible by tribunal NPCs, dependent upon war status in diplomacy. If you can't figure out how, keep trying. Dulrik made sure it was possible in every HQ. So did I.

A


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 Post subject:
PostPosted: Sat Jun 23, 2007 12:05 pm 
Achernar wrote:
All HQ's are accessible by tribunal NPCs, dependent upon war status in diplomacy. If you can't figure out how, keep trying. Dulrik made sure it was possible in every HQ. So did I.

A


Achernar is here with some talon NPCs screwing around at your adept spire. (gold aura)

:)


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PostPosted: Sat Jun 23, 2007 2:59 pm 
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Joined: Sat Jul 08, 2006 9:27 am
Posts: 154
Maybe it changed then. Last time I tried to take an MC NPC into the outer part of the keep (this was about 1.5 months ago), the NPC left when "my duty requires me to leave you" message thing happened. War status shouldn't matter since that is home territory.


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PostPosted: Sun Jun 24, 2007 6:02 am 
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Immortal

Joined: Sat May 07, 2005 8:16 am
Posts: 4124
Location: Las Vegas, Nevada
SK Character: Achernar
Oh, I see. On the defensive end, I've not checked. Midnight is unique in that respect. I don't think they can bring guards to defend. Is it that difficult to defend a raid?

A


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 Post subject:
PostPosted: Sun Jun 24, 2007 6:16 am 
If you're a harlie, a fist, or a druid ..no, 1 person can destroy a raid of 50 people easy.

MC, still possible due to Midnight, but you can range-combat people through midnight and midnight also doesn't affect inventory or anything really valuable (such as vial quaffing).

Really, CRS just needs a -ton- of work, work it looks like Dulrik is not willing to put in.


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