Shattered Kingdoms

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PostPosted: Wed Apr 11, 2007 4:19 pm 
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Mortal

Joined: Wed Dec 10, 2003 9:11 am
Posts: 905
Location: Germany
Quote:
- Banish: Requires at least one high murder or 10 of any crime to banish.


Has the criminal record of the characters who have been banished before this change been modified to reflect their new status in lawzones or are they stuck with the old banishment?

If I for example had commited less than 10 attempted murders and got banished, would this have been revoked now?


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PostPosted: Wed Apr 11, 2007 4:42 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
WarlordPayne wrote:
Now this is an update I can get behind.

As for the tribunal NPC abuse I could see the tribunals setting the rules for things like that themselves. I'd think some tribunals wouldn't want to exploit their soldiers like that while others would use them to every possible advantage, I don't see a problem with that.

I've already got some ideas to check people from exploiting this. They aren't active right now, but they may go in a future update. Just thought I'd state that up front.


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PostPosted: Wed Apr 11, 2007 4:43 pm 
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Joined: Wed Feb 27, 2002 4:00 pm
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Location: Redwood City, California
Lolth wrote:
Quote:
- Banish: Requires at least one high murder or 10 of any crime to banish.


Has the criminal record of the characters who have been banished before this change been modified to reflect their new status in lawzones or are they stuck with the old banishment?

If I for example had commited less than 10 attempted murders and got banished, would this have been revoked now?

There are no changes to banishments that are already in effect.


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PostPosted: Wed Apr 11, 2007 5:04 pm 
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Joined: Mon Nov 22, 2004 7:45 pm
Posts: 801
Location: Sunnyvale, California
I LOVE this new update


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PostPosted: Wed Apr 11, 2007 6:02 pm 
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Mortal

Joined: Sun Sep 04, 2005 5:26 am
Posts: 633
Location: Powder Springs, GA
GREAT!!! DULRIK, EVEN THOUGH I DONT HAVE MY [REDACTED] GOBLINS YOU, SIR, ARE THE TWEAK MASTER!


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PostPosted: Wed Apr 11, 2007 6:41 pm 
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Mortal Philanthropist

Joined: Mon Jun 21, 2004 12:58 pm
Posts: 3632
Location: Spokane, WA
This kicks serious butt! Way to go Big D!


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PostPosted: Wed Apr 11, 2007 6:46 pm 
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Mortal

Joined: Mon Jan 02, 2006 7:47 pm
Posts: 3776
Location: Virginia
SK Character: Amorette
All I have to say about the dig command:

>_<

I guess the sling idea is cool, but it seems a bit pointless for spellcasters, so cool for the warriors/scouts.



The dig command I must admit makes SENSE but I hope you've implemented shopkeepers with shovels about the realms (I haven't really looked yet) and still.. if you're going to do this terrain thing..

I would imagine the already cultivated soil of Taslamar wouldn't be too hard to dig with your bare hands.... but that Krychire icy ground would be more difficult...

Just maybe make it able to dig in -some- terrains, perhaps the terrains with little or no stones, with your bare hands? Or would that require too much coding?


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PostPosted: Wed Apr 11, 2007 7:06 pm 
This is where every character in SK ends up with a shovel in their inventory.

I suggest making it possible to dig with some weapons, shields, and other such improvised 'shovels'. Or we can rename SK to 'The Dig' and code our characters to say 'I wonder where I would be if I didnt bring this shovel with me' every thirty times we use the shovel.

Go lucasarts.


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PostPosted: Wed Apr 11, 2007 7:41 pm 
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Joined: Fri Mar 01, 2002 4:00 pm
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Location: Floating in Previous Player Ether
I think the "better" way to go, would be to make digging an "adventuring" skill, like swim.


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PostPosted: Wed Apr 11, 2007 7:44 pm 
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Joined: Sat Aug 24, 2002 6:56 am
Posts: 1858
Erevan wrote:
This is where every character in SK ends up with a shovel in their inventory.

I suggest making it possible to dig with some weapons, shields, and other such improvised 'shovels'. Or we can rename SK to 'The Dig' and code our characters to say 'I wonder where I would be if I didnt bring this shovel with me' every thirty times we use the shovel.

Go lucasarts.


Haven't you ever played Dig Dug?


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