Shattered Kingdoms

Where Roleplay and Tactics Collide
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 Post subject: Re: Suggestions:...
PostPosted: Wed Jan 05, 2011 12:57 pm 
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Mortal

Joined: Sat Aug 20, 2005 9:55 am
Posts: 205
I had an idea once that an Imm could look over the full quest list sort them by Aura and Level and then have them scripted to be handed out at the adventurers guild... Of course this could also be elaborated to have them be handed out by the Mercenaries Guild, Thieves Guild and that Entertainers place, but all by and by would be headed by the Adventurers guild


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 Post subject: Re: Suggestions:...
PostPosted: Sat Feb 12, 2011 2:22 pm 
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Mortal

Joined: Sat Aug 20, 2005 9:55 am
Posts: 205
Fix Prices in the Newbie Areas. Having to pay 3 platinum for any weapon at Amateur is ridiculous.


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 Post subject: Re: Suggestions:...
PostPosted: Sat Feb 12, 2011 6:57 pm 
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Immortal

Joined: Sat May 07, 2005 8:16 am
Posts: 4124
Location: Las Vegas, Nevada
SK Character: Achernar
There are less expensive weapons available. They're expensive because they're good. And 3 plat from said newb area takes only a few dozen NPCs. Add in quest coinage and its only a dozen or so.


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