Shattered Kingdoms

Where Roleplay and Tactics Collide
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PostPosted: Mon Jun 11, 2007 8:27 am 
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Joined: Fri Mar 01, 2002 4:00 pm
Posts: 2637
Location: Floating in Previous Player Ether
Oh, GREAT. Minette has spoken. Now something garish is going to happen, a la the recall change.


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PostPosted: Mon Jun 11, 2007 8:59 am 
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Joined: Thu Jun 22, 2006 8:43 am
Posts: 2323
SK Character: Airkli
If this keeps up there will be three classes left.

Scouts
Mercs
and Sorcs

Playing anything else will become unenjoyable due to significant imbalances. Melee fighting will become history. :sleepy:


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PostPosted: Mon Jun 11, 2007 11:53 am 
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Joined: Mon Jun 21, 2004 12:58 pm
Posts: 3632
Location: Spokane, WA
The problem with ranged combat is actually skirmish. If it was restricted to only scouts (maybe rogues) then the party would be forced to be comprised of only scouts (and maybe rogues) which are harder to find then mercs.


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PostPosted: Mon Jun 11, 2007 12:10 pm 
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Joined: Sun Dec 07, 2003 1:51 am
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Location: Denmark!
Mercs still auto assist when a scout finds a target with skirmish - it would be a start, definitely.


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PostPosted: Mon Jun 11, 2007 8:26 pm 
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Joined: Thu Mar 20, 2003 10:36 pm
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Scouts should be better at ranged combat than mercs.


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PostPosted: Tue Jun 12, 2007 11:35 am 
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Joined: Wed Dec 10, 2003 9:11 am
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Location: Germany
Quote:
Firing a ranged weapon should be lowring PE for every shot per round after the first shot, the same way that swinging a sword does. If it's not doing that, there is a bug somewhere.


I did some testing of my own and sent you an email.


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PostPosted: Tue Jun 12, 2007 11:58 am 
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Joined: Fri Sep 22, 2006 2:42 pm
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I'm inclined to agree. Too many classes have Skirmish, which is an incredibly powerful skill to have now. It should be limited to Scouts / Rogues only in my opinion. Would balance things out and stop all the spec in longbows / uber ranged damage.

Edit: The reason I say Rogues as well is because they need to have an alternative way to fight back. A rogue going toe to toe with a merc or heavy armored class is at a huge disadvantage, especially if they're alone.


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PostPosted: Wed Jun 13, 2007 8:57 am 
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Joined: Sun Sep 04, 2005 5:26 am
Posts: 633
Location: Powder Springs, GA
If we all specced khopesh and used a shield to activate a certain cabal ability, we'd still own. Ranged combat doesn't need nerfing. The most recent destructive use of 'volleying' (I'm coining the phrase) was on a bard, whom has the ability to quaff potions (which all classes can do) and recite scrolls (several spells will render ranged combat obselete).

If ranged combat is killing you quickly, you might want to consider something to raise your HP, armor class, or advance on your opponent in such a way that you can not be skirmished as you arrive.

I would name several cheap ways to nuke a ranged combat formation, but I'm a ranged combatant.

Good luck.


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PostPosted: Wed Jun 13, 2007 9:12 am 
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Location: Denmark!
Quote:
If we all specced khopesh and used a shield to activa
te a certain cabal ability, we'd still own. Ranged combat doesn't need nerfing. The most recent destructive use of 'volleying' (I'm coining the phrase) was on a bard, whom has the ability to quaff potions (which all classes can do) and recite scrolls (several spells will render ranged combat obselete).


I call [REDACTED]. There are not "several spells" which will help. Mirrors will barely last you a round and etherealform will render you useless.

Besides, the entire point is that ranged combat deals the same or more damage than other weapons but ignores formation - it needs to be below other types of weapons...

Sure, if you all specced khopesh, you'd still be a force to reckon with, but this ranged bullcrap is just silly because you can start out by taking down the (supposedly) protected support characters first.

ADDENDUM: And finally, I tire of all the ranged combat-users acting all wise saying that there are "measures" to protect yourself from ranged combat. Vague attempts of justification...

Now, I have tried just about every tired argument anyone could put up to protect me. Now, tell me, how should I, as a group's supporting healer (priest) protect myself from ranged combat? I've been killed in three rounds by two shooters, despite having GM stone skin, GM mirror images, GM protection, GM sanc, GM armor, full set of enchanted adamantite and a shield. That amounts to six rounds by a single ranged combatant who can sit in the third row a room or two away at his leisure - and that is against a foe who has undergone ridiculous amounts of preparation. How can that be fair?

Ranged combat needs a wimp.


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PostPosted: Wed Jun 13, 2007 9:26 am 
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Joined: Thu Jun 22, 2006 8:43 am
Posts: 2323
SK Character: Airkli
make it so spellcasters can skirmish with spells...

Priest?

skirmish flamestrike Combatant

Sorc?

skirmish 'magic missile' Combatant

Shaman?

skirmish flamestrike Combatant

:devil:


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