Konge wrote:
Necros aren't broken, if anything they are still above a lot of other classes in the power-pyramid...
You want them to be able to take on six players and win simply because they have a few natural enemies? Hilarious...
Few? No, few implies paladin or hellion.
Let's take a look at the YOU MUST HATE NECROS AND PKILL THEM ON SIGHT MANDATORY list of enemies they have:
Any paladin.
Any priest/member of any light aura faith.
Any priest/member of Nashira.
The Talon
The Hammer of Light
The Keepers
The Guardians
The Druids
The Fist of the White Swan
Now let's take a look at the 'some of the times enemies depending on circumstances' list:
Any member of Achernar who believes they are against death
Any member of the faith of Mira because they use negative magick
Any members of the midnight council who consider it an abomination (this was the case quite a few times in history, even at one point where they were barred from the cabal for 4 years straight by the patron imm Sargas v1).
Strict hellions who hate diabolics (for instance, my character)
Shaman who believe they mess with spirits (again, very popular)
And the list goes on and on and on and on and on. A single necromancer should be able to be so powerful that they can take on all these enemies that are hard-coded RPly against them.
Lots of enemies, few allies, and the same strength as any other class?
Forget it. Even a hellion is difficult enough to play on this mud, and they are honor-bound in RP.