Shattered Kingdoms

Where Roleplay and Tactics Collide
VOTE NOW!
It is currently Mon Jan 13, 2025 1:33 am

All times are UTC - 8 hours




Post new topic Reply to topic  [ 97 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7, 8 ... 10  Next
Author Message
 Post subject:
PostPosted: Fri Oct 13, 2006 9:45 pm 
Offline
Mortal Philanthropist

Joined: Sat Apr 03, 2004 1:55 pm
Posts: 1330
Location: I am at one with my duality.
Dwarves are my favorite non-human class in a fantasy setting. It used to be elves and drow, but elves became too popular and emo people stole the coolness out of drow.

I've always thought of them as stout, runty little buggers that you'd best never back into a corner and are vertually unflankable when on the defense of something they know is coming.

Thus, I give you:

Innate: Guard

Help Guard

Syntax: Guard (direction)

There are none in the realms that can stand their ground quite like a dwarf. When a dwarve knows the direction of his incoming foes he can sink himself in to ward off the would be attackers. While guarding a specific direction dwarves get a bonus to their defensive and offensive skills against any who come from that direction. As well, the can only be pushed back by bashing and attempts to trip rather than be fully bolled over. However, if a dwarf is flanked by a keen party, his defensive ability is greatly decreased, as is his offense while he struggles to regain his footing.

"Aye, a dwarf holed up in a cave can stand his ground for days. And if the fear of attacking him while he's so defending doesn't drive ya off, the stench of 'im eventually will."

Basically you add a small lag after said dwarf picks a direction. You take a realitively small amount of PE from him (this causes them to wear out if they keep switching their stance and opens them up so they aren't invincable). The dwarf gets a good plus to attack and defense against any attackers coming from that direction, and a decrease in both areas from any attackers coming from any other direction. And put a large lag on fleeing, if not making it impossible.

I think it's both tactical and practical in usage. Dwarves would be the best of the best defenders and other parties would have to deeply take into consideration one of them tanking. With this, all dwarven kind could tank to at least some degree. The dwarf would be constantly aware of what is around him, likely want to stick near mountains and inside of caves and cities so as not to be out flanked. Yet it doesn't make them anywhere near invincable to anything.

It's a rough draft to an idea because I am bored and my internet connection is really busted right now, but I think it could be fine tuned into something that would make dorfs fun and really fit with their theme.

Oh, and I want to see dwarven pallys and hellys, thanks.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Fri Oct 13, 2006 10:23 pm 
Offline
Mortal

Joined: Fri Mar 12, 2004 6:56 pm
Posts: 618
SK Character: Briner, Senach, Myson, others.
I like the idea about bonuses to fighting when drunk. Dwarves should always be drunk, or drinking.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Fri Oct 13, 2006 10:58 pm 
Offline
Mortal Contributor

Joined: Thu Feb 28, 2002 4:00 pm
Posts: 1279
Location: Miami, FL
The idea of making dwarves immune to bash lag is definitely interesting.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Fri Oct 13, 2006 11:14 pm 
Offline
Mortal

Joined: Wed Aug 07, 2002 11:54 pm
Posts: 2765
Location: Pyrgos, Greece
And definately overpowered.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sat Oct 14, 2006 4:04 am 
Offline
Mortal

Joined: Sat Aug 24, 2002 6:56 am
Posts: 1858
I don't think dwarves need any buffs. They are good at what they do. The problem lies in players who get pissed off at something they are unable to do themselves, hype it, and then everybody else jumps on the bandwagon.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sat Oct 14, 2006 4:13 am 
Offline
Mortal

Joined: Thu Feb 28, 2002 4:00 pm
Posts: 423
Location: United Kingdom
Innate ability to use an axe whatever the class could be cool, though I don't think anything else is really needed.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sat Oct 14, 2006 4:56 am 
Offline
Mortal Contributor

Joined: Fri Oct 10, 2003 7:41 am
Posts: 1979
Location: Canada
I've played alot of dwarves, I listed them on the SKlogs site, I'll do it here for Dulriks benefit.

GM Dwarf shaman, Roath Stonehammer.

GM Dwarf Scout, Dwallstrom.

GM Dwarf Barbarian, Semli Ironforge.

GM Dwarf Mercenary, Ulro Vor Yon.

GM Dwarf Mercenary, Beufo.

What I would give dwarves, to make them more appealing wouldn't be earthmeld, which I think is not very good, I would give them a racial bonus while using the following weapons; axes, warhammers, and crossbows. All types of each. That would in my opinion bring them easily up to snuff with other races.

If you don't want to go that route then add one to the max int and one to the max str of dwarves. That's about all they need.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sat Oct 14, 2006 9:32 am 
Offline
Mortal

Joined: Thu Dec 22, 2005 7:27 am
Posts: 5014
Location: Hiding
That VERY last thing Orac just posted is about the only good thing anyones posted that could change dwarves.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sat Oct 14, 2006 11:37 am 
Offline
Mortal Philanthropist

Joined: Sat Apr 03, 2004 1:55 pm
Posts: 1330
Location: I am at one with my duality.
I can agree with that. I don't think dwarves NEED anything. But so long as D has an idea to give them something to make them a little more attractive and fun, then I figured I'd throw in my suggestion.

I do think it is lame that their strength is so low. I've always considered dwarves to be as strong as a centaur, and even MORE so than the human warrior. As it stands, while being the third (?) in line for strongest innately, they are still behind humans, which I think is dumb.

So.. That's a vote for my idea, the idea about axes and maces, and a double one for the +STR, +INT. Obviously not all of them should be implemented.. but maybe one or two would make them more desireable without being twinked out.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sat Oct 14, 2006 4:11 pm 
There needs to be a better dodge/size parry/size ratio.


Top
  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 97 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7, 8 ... 10  Next

All times are UTC - 8 hours


Who is online

Users browsing this forum: No registered users and 46 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group