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<aybe if it was a 'greater enchant' spell that was selectively chosen to be learned for either weapons or armor, but not both?
Note that all the discussion in this thread has been focused on armor enchanting, everyone would "specialize" in armor enchanting if it was possible merely because the benefits are significantly higher mostly through the sheer number of slots but also through the many different enchants you can get on armor as opposed to weapons where you just have to get lucky number wise, whereas a high number of enchants on a piece of armor isn't necessarily good.
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Maybe if there was a greater chance to explode the item?
This would merely require even more time to get a good set, this does not lower the gap - But might even make it wider.
My 10 cents would be to just leave it as it is, a sorc/priest can easily and quickly make a decent set (No focus, just ~5 enchants on each piece) and if they so desire, they can spend more time and make a better set.
EDIT: Also, the 'solution' by making it explode more often isn't going to solve much, for example, when I try to go for "leet enchanting" I normally start with a piece which greatly modifies what I aim for - If it fades, I junk it and get it again. In my oppinion it is far less time consuming, and thus this leads the "blame" away from the enchant armor spell and to the players experience with equipment and where to find good base enchanting items.