Treefinger clearly seems to be emotionally distraught and that is why his argument is largely nonsense.
Ultimately, it sums up to this idea.
Quote:
I said its bad for the game when a warlock can never touch you because your friend brewed 20 vials of resist elements for you. Its not right that a shaman can never touch you because your friend brewed 20 vials of spirit aura for you. Healing is different to me because it doesnt negate classes. Things like Resist elements and spirit aura DO. Having a pet behind you that costs 1 platinum that makes every rogue in the game a joke is terrible.
This excerpt demonstrates both an extreme lack of class options and also a lack of game knowledge. It's already been mentioned, but here are some counterpoints to these specific arguments.
1. Resist elements can no longer be brewed.
2. Resist elements does not completely nullify a warlock, because faerie fire + lightning bolt will still do decent damage to someone with RE up.
3. Opponents with spirit aura do not nullify the shaman class. They still have access to every malediction, the heal spell, dispel magic, and call lightning.
4. Pets that cost one platinum don't make rogues a joke, they only delay the extreme damage that a rogue will put out on you for approximately 3 rounds of combat.
Ultimately, this thread is based on the faulty assumption that if your affects list is long enough, you are invulnerable. This is patently false and indicates a clear lack of game mechanics. Almost every other presumption or suggestion that Treefinger has made (Rogues should be able to backstab people regardless of pets, fatigue is a joke that people just ignore, the suggestion that haste should just go back to costing a year of your lifespan, etc) falls under the "I don't understand game balance" banner.