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 Post subject: Re: Buffs
PostPosted: Tue Sep 11, 2012 11:10 am 
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SK Character: Pilnor, Surrit, Berr, Rall
Treefinger clearly seems to be emotionally distraught and that is why his argument is largely nonsense.

Ultimately, it sums up to this idea.

Quote:
I said its bad for the game when a warlock can never touch you because your friend brewed 20 vials of resist elements for you. Its not right that a shaman can never touch you because your friend brewed 20 vials of spirit aura for you. Healing is different to me because it doesnt negate classes. Things like Resist elements and spirit aura DO. Having a pet behind you that costs 1 platinum that makes every rogue in the game a joke is terrible.


This excerpt demonstrates both an extreme lack of class options and also a lack of game knowledge. It's already been mentioned, but here are some counterpoints to these specific arguments.

1. Resist elements can no longer be brewed.
2. Resist elements does not completely nullify a warlock, because faerie fire + lightning bolt will still do decent damage to someone with RE up.
3. Opponents with spirit aura do not nullify the shaman class. They still have access to every malediction, the heal spell, dispel magic, and call lightning.
4. Pets that cost one platinum don't make rogues a joke, they only delay the extreme damage that a rogue will put out on you for approximately 3 rounds of combat.

Ultimately, this thread is based on the faulty assumption that if your affects list is long enough, you are invulnerable. This is patently false and indicates a clear lack of game mechanics. Almost every other presumption or suggestion that Treefinger has made (Rogues should be able to backstab people regardless of pets, fatigue is a joke that people just ignore, the suggestion that haste should just go back to costing a year of your lifespan, etc) falls under the "I don't understand game balance" banner.


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 Post subject: Re: Buffs
PostPosted: Tue Sep 11, 2012 11:12 am 
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You should point out I agree with an assertion he made earlier. I do not agree who every word he spouts like he's Raptor Jesus.

Thanks for the whole false equivalency, though. Way to make a non point that doesn't impact my words.


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 Post subject: Re: Buffs
PostPosted: Tue Sep 11, 2012 11:13 am 
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Scripted items do not hurt the game in any way shape or form. Honestly, I think it adds to the game there are things like. THE INFERNAL HALBERD, which isn't the EXACT SAME as an iron halberd from the freaking newbie shop.

No class is "ruined" because of scripted eq. Even warlocks, it's not the game's fault that warlocks can't cast anything except magma. Nothing else is as affected by RE as magma is.


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 Post subject: Re: Buffs
PostPosted: Tue Sep 11, 2012 11:15 am 
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I'll return when I don't have to write extensively on a damn iPad. :(


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 Post subject: Re: Buffs
PostPosted: Tue Sep 11, 2012 11:16 am 
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I dont think you dont understand game balance when you think I dont. I think game balance is having skills and spells that are class specific, and IN balance with each other. This balance is maintained by not allowing many of the more powerful spells to cross class lines.

Edoras, Each one of your points negates itself. So warlocks are okay if they just have faerie fire and lightning bolt now? That is balance? Because RE isnt brewable it stops the better players from getting it at will? That is balance? Shaman must stand behind a pet because they are scared of facing a non-shaman spirit aura? That is balance? Rogue are useless for three round while the enemy does what, sit on their thumbs? That is balance? Edoras as I said, I wont insult, but I disagree.


Last edited by Mr.Treefinger on Tue Sep 11, 2012 11:22 am, edited 2 times in total.

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 Post subject: Re: Buffs
PostPosted: Tue Sep 11, 2012 11:17 am 
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All I know is, sign me up for a sorceror if this ever happens.


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 Post subject: Re: Buffs
PostPosted: Tue Sep 11, 2012 11:19 am 
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WickedWitch wrote:
Scripted items do not hurt the game in any way shape or form. Honestly, I think it adds to the game there are things like. THE INFERNAL HALBERD, which isn't the EXACT SAME as an iron halberd from the freaking newbie shop.

No class is "ruined" because of scripted eq. Even warlocks, it's not the game's fault that warlocks can't cast anything except magma. Nothing else is as affected by RE as magma is.


Uh, all their spells are affected by resist elements.


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 Post subject: Re: Buffs
PostPosted: Tue Sep 11, 2012 11:20 am 
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Yes. Note the language used.

RE only makes such a severe difference against magma. I still regularly take 20% damage from chain lightning through RE, shield, heavy enchants, and delf magic reduction.


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 Post subject: Re: Buffs
PostPosted: Tue Sep 11, 2012 11:24 am 
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A whopping 20%! Really! That is why warlocks are getting the shaft because they are made to destroy whole groups and the group members all have Resist Elements and are laughing when they all take only 20% damage.


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 Post subject: Re: Buffs
PostPosted: Tue Sep 11, 2012 11:25 am 
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Mr.Treefinger wrote:
A whopping 20%! Really! That is why warlocks are getting the shaft because they are made to destroy whole groups and the group members all have Resist Elements and are laughing when they all take only 20% damage.


man

just quoted to save that


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