-Johnix- wrote:
The old weapon system was a joke. And yeah I will throw the reality parameter here even if I didn't like changes like the shovel. A short sword cannot be a better weapon than a kopis. Even if you can make it faster than a khopesh in sk. Google it and read how devastating swords they were. Why a balanced weapon system is a good system? Why a throwing dagger has to be equal in total to a straight dagger and, even worse, to a sword? You just like to reminisce the old gaming habits and the golden age or you are just too bored to learn new aspects of the game from the beginning. Aspects that have improved it.
PS: Half of the so called weak weapons activate vulnerabilities. So they may seem weak but they are deadly in certain situations. I have posted enough logs with longswords, slings, javelins, wakizashis, claws and other weapons that used to be considered complete crap from almost everyone, so I won't do it again.
It's not my fault you have absolutely zero understanding of game balance, however I'll try to enlighten you using your own misapplied real world analogy.
No, in real life a short sword was not as "deadly" as a khopesh. However, shortswords were much easier to make than a khopesh. Also, if you want to get technical with real world analogies, khopeshs were much more like axes than they were swords so maybe they shouldn't be swords at all.
Either way, what did short swords have as an advantage? They were much easier to make, and much more plentiful.
Since you don't seem to understand something as simple as that, it doesn't surprise me that you don't understand any portion of my post and are struggling to come up with a legitimate counterpoint to it aside from inventing what you think my post was about.
SK's weapon system is fundamentally broken because some weapons are inferior in every way to other weapons, those weapons in turn do not get made. Since they don't get made by builders, the only advantage a short sword realistically has is removed making it an inferior weapon type from the start. Every single class of weapon is filled with weapon types like this, absolutely filled. This isn't even touching on the fact that weapon speed is based on the same scale as acc/dam which further runs a broken system off the tracks.
This is what the old weapons system had as a advantage, every single weapon was built upon its own merit. You could describe it as a short sword, a khukri, a pike, it didn't matter as long as it fit what you wanted. Then you could set the damage to a dice roll that fit both the type of weapon and the power level of the weapon you were making.
As I listed before, the weapons system only brought a few improvements to the game all of which could easily be added to the old weapons system.
1. Flags to weapons to give them reach.
2. Flags to weapons to allow them to backstab.
3. Flags to weapons to allow them to cleave.
4. Flags to weapons to allow them to charge.
5. Specialization
You can reduce all of the first four points down to weapon flags, so wonderful. Everything catagorically good about the weapons system can be brought down to two simple changes.
This isn't any kind of golden age syndrome, in fact I would rather drive a hot poker through the lead builder's eye than save him from drowning. However even with my personal distaste for one of the builders, weapon balance is much better off in the hands of the builders as a whole. They usually have a better first-hand understanding of the game, they are much more in-touch with current player needs, and they are much quicker with balance tweaks.