Shattered Kingdoms

Where Roleplay and Tactics Collide
VOTE NOW!
It is currently Fri Jul 04, 2025 5:03 am

All times are UTC - 8 hours




Post new topic Reply to topic  [ 55 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6  Next
Author Message
 Post subject:
PostPosted: Mon Mar 17, 2008 3:55 am 
Offline
Mortal

Joined: Wed Apr 14, 2004 10:12 pm
Posts: 501
Location: Parking the Tardis on the meter.
SK Character: Elspeth, Kishka, Tiamre
Also the main difference between "concentrating on a target" with spells

is that if you consider the necessary magic. You're looking at someone,

focusing your magical energy at them so you would stop focusing quickly

if they left the room. However if you're reading a scroll, you'd have to

continually glance up (no matter the fact that scrolls are instant). The

power itself would be lesser as would be your focus on the target. Hence

why you wouldn't quit reading if they darted out. However wands are a

little different since you're looking at someone to level a wand at them

and I don't think wands require the same concentration as say firing a

gun.
I could agree with you on wands, though I can't with the scrolls.

However since there are more immediate changes that some of the

players would rather see, as well as some of the Imms I'm sure, I doubt

this will be a high priority for a long time.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Mon Mar 17, 2008 10:55 am 
Offline
Mortal

Joined: Wed May 29, 2002 8:08 am
Posts: 1232
Location: Tennessee, U.S.A
Mourning Song wrote:
Also the main difference between "concentrating on a target" with spells

is that if you consider the necessary magic. You're looking at someone,

focusing your magical energy at them so you would stop focusing quickly

if they left the room. However if you're reading a scroll, you'd have to

continually glance up (no matter the fact that scrolls are instant). The

power itself would be lesser as would be your focus on the target. Hence

why you wouldn't quit reading if they darted out.


It does infact matter that scrolls are instant, because even if everyone has their own preconcieved notion of how fantastical characters read spells off pieces of paper, mechanics wise scrolls fire immediately, if you're target is in the room when the command is registered the scroll will cast the spell at them.

The problem exists in the fact that scrolls and wands will default to a null target(to say one that doesn't exist), and waste a scroll/wand charge anyways, if there isn't anything to recite/zap it on. I don't really care how scrolls are read or wands are zapped, however it is neither of them have any concentration time what-so-ever, the problem that exists is simply that you can zap/recite them on non-existant targets.

Just to bring up Pushing40's example again because it was a good one:

<look>
You see a barren room, nobody but yourself for hundreds of miles.

<recite napoleon>
You recite a small scroll of colorspray

That's the problem, Napoleon wasn't in that room, in fact he died some 187 years previous, yet you're still able to waste wand charges/scrolls trying to recite/zap at imaginary targets.

You should instead get the "They aren't here" message, like any other skill gets when trying an action on an unavailable target.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Mon Mar 17, 2008 1:58 pm 
Offline
Mortal

Joined: Sun Dec 18, 2005 10:40 pm
Posts: 271
The situation in the original post has happened to me several times as well, but I have no problems with the mechanic. The risk of wasting the item seems a fair trade for being able to invoke the spell with no casting time, mana cost, or concentration.

Also, the proposed change to the mechanic would complicate what is currently a simple rule. There would need to be special coding for wands/scrolls of gate/teleport/rift/summon, where the target is usually not in the same room. Then there would need to be more special coding for scrolls containing more than one spell with different targeting mechanics (create food + cure serious, resist elements + fireball, lightning bolt + heal, to name a few). That's far too much complexity for the benefit it would give, in my opinion.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Mon Mar 17, 2008 2:17 pm 
Offline
Mortal

Joined: Wed May 29, 2002 8:08 am
Posts: 1232
Location: Tennessee, U.S.A
Code:
 >c 'create food' napoleon
You start to concentrate.
(PE)100%(MANA)[ 86%](HEALTH)[ 57%]COINzero
 
You utter the words, 'qcandusahz yaae'.
A bloody slab of meat suddenly appears.


You can already create food with a target, to my knowledge most self cast/non targettable spells already work this way, even if you select a target, the spell is simply cast on yourself.

Not to mention your last example, a lightning bolt + heal scroll wouldn't work anyways, as both of those spells require targetting. You can either cast both on your enemy, or both on yourself. The proposed change wouldn't affect any of that.

Quote:
There would need to be special coding for wands/scrolls of gate/teleport/rift/summon, where the target is usually not in the same room.


You make it sound like this would be a horribly complicated ordeal. Just use the same coding that the casted versions of the spells already use?

There also already is drawbacks for using scrolls/wands even without the risk of wasting the item/charge. While they are instant, and come with no mana cost, in most cases the scrolls are significantly weaker than their casted versions. Even in the case of the so called 'uber' scrolls, the triple FoD/triple harm scrolls. The scrolls only have strong charges, which is equivalent to about a mentorish level casting of the spell. They aren't GM versions of the spells.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Mon Mar 17, 2008 7:39 pm 
Offline
Mortal

Joined: Fri Apr 30, 2004 8:48 pm
Posts: 1608
Location: My heart's in <strike>Iraq</strike> Texas with my newly re-enlisted 'som' 'soq' daughter
SK Character: Galida Apelila Shaloush Mayumi
These scrolls with the 'multiple targeting mechanisms,' as was mentioned, already exist. Since these scrolls exist, either the coding for the multiple targeting mechanisms exists or a different mechanism has been put in place to replace the multiple targeting mechanisms. This would mean any necessary complicated code has already been written.

What is in play in this discussion is merely the order of events in the code, not a whole rewrite. And to placate certain legitimate concerns, there is a willingness on the part of the advocates to add a brief lag after the recitation/zapping to prevent a stacked spam.

While it may not be quite as simple as moving 2 lines of type further down the list in the code and adding 1 additional line of type, that's roughly what I imagine it would be.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Mon Mar 17, 2008 8:14 pm 
Offline
Mortal

Joined: Sat Aug 24, 2002 6:56 am
Posts: 1858
Sure, we can trade this off.

Scrolls and wands won't be wasting their charges if aggressive uses of them break the sanctuary spell.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Mon Mar 17, 2008 8:18 pm 
Offline
Mortal

Joined: Wed May 29, 2002 8:08 am
Posts: 1232
Location: Tennessee, U.S.A
They don't? That's pretty awesome, I didn't know that.

I'd bug log it though, I'll bet that's not intended.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Tue Mar 18, 2008 1:31 pm 
Offline
Mortal

Joined: Mon Nov 29, 2004 10:53 am
Posts: 1786
Wands do not provoke.

Scrolls... I don't remember. So yes you can zap an agg spell on someone, not provoke, and you can go report them.

I buglogged that like four years ago and I don't think it ever got changed.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sun Apr 13, 2008 10:49 pm 
Offline
Mortal

Joined: Wed May 29, 2002 8:08 am
Posts: 1232
Location: Tennessee, U.S.A
I'd like to bump this, just wasted a scroll from the Iron Citadel today because my target left the room a second before the recite command entered. It's really ludicrous to go to such lengths to acquire these objects, only to have the game code screw you over.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Mon Apr 14, 2008 12:28 am 
I know you think I'm being vindictive when I say this, but I really still disagree, for the same reason you disagree with tweaking enchantments.

In comparison to an uberleet suit, scrolls are HELLA easy to get, and every bit as easy to lose.


Top
  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 55 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6  Next

All times are UTC - 8 hours


Who is online

Users browsing this forum: No registered users and 63 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group