Shattered Kingdoms

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PostPosted: Sun Feb 24, 2008 10:50 pm 
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In all honesty, I find BoG perfectly fine.

You just need to look at the game from a distant perspective and not from that of a lightie or darkie.

Take a look at the paladin class, and what its supposed to do, and you'll realize why BoG is fine.


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PostPosted: Sun Feb 24, 2008 11:01 pm 
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Sklz711 wrote:
XeRo13g wrote:
There was a time when Delear was 99% immune to ANY spell and not by magic resistance but pure saves and magic protection. (eg. more than 100 lightning bounces did something 2-4% dmg to an aged delf with no trained hps - triple fods did 8% etc etc). Even then Peso's paladin managed to land a BOG for 87% dmg.

Taking in mind that magma did 15% on the first hit (which is double dmg) and then I healed during the secondary dmg while standing(before the latest changes)...87% is totally insane. BOG is broken and it's been mentioned more than enough times. The only protection against it, is mirror image since magic resistance prohibites any protective spell.

What trully makes the spell overpowered is it's casting time, since whatever you are trying to cast in the mean while will be lost due to concentration loss- resulting to an obliteration through spamming "bog delf".

PS. I am not 100% sure of this but I have the impression that even if the BOG misses to a mirror image, still have chances for the nimbus to take effect on the target.


I'm middle of the road on this whole thing, but "prohibites any protective spell" is way too strong. It makes protective spells end up costing more mana to cast successfully due to failures/resists, and requires you to remove things to buff up to avoid the MR.

You can still buff up with MR.

P.S.: I'm having Deja Vu since I could have sworn I had the MR talk for casters with someone one day ago.


Not sure about anyone else but I've used staves/scrolls to buff for spells unavailable to my class and also to keep my concentration at low levels.

With the little magic resistance i had, it was far too annoying wasting 6 charges of the weak stone skin stave to get the effects only once...Especially when you are in combat.

As far as for looking the general picture of the paladin class, I think Holy word is the answer on fighting a necromancer. BOG might be fine against halflings/ other races but still overpowered against Deep elves. It's only a reason for ppl to avoid picking the specific race for mathematical reasons.


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PostPosted: Mon Feb 25, 2008 3:03 am 
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I think if you list math about bonuses/penalties to deep-elves you will find that they are still superior to some other races with vulnerabilities ;)

Their only real problem are paladins. Avoid them like the plague as you should :p


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PostPosted: Mon Feb 25, 2008 4:31 am 
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Erevan wrote:
I think if you list math about bonuses/penalties to deep-elves you will find that they are still superior to some other races with vulnerabilities ;)

Their only real problem are paladins. Avoid them like the plague as you should :p


Pure stat-wise, delves have the 3rd lowest amount of stat pts. Only giants and sprites have less. Sprites actually, only have 1 pt less, have two vulnerabilities and and lots of bonuses to make it up. They have 4 pts less then elves and have more vulnerabilities.


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PostPosted: Mon Feb 25, 2008 4:55 am 
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24 int. I'll not go into more detail, nor will I explain the benefits of specialization vs stat versatility.

Look at humans for the answer to that, and consider them 'specialized' for any class they are.


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PostPosted: Mon Feb 25, 2008 4:59 am 
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Erevan wrote:
24 int. I'll not go into more detail, nor will I explain the benefits of specialization vs stat versatility.

Look at humans for the answer to that, and consider them 'specialized' for any class they are.


Humans even have more stat pts, but I am not saying that delves suck. I personally think they need tweeking but as can be shown there are many names that can be circulated that shows that delves can and are good.


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PostPosted: Tue Feb 26, 2008 7:37 am 
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I think if deep-elves sucked as badly as some people are suggesting that I wouldn't keep running into so many of them in the game. They seem to still be relatively prominent in the game, so I don't think I buy the argument that they're "un-playable". I would wager that there are still more deep-elves in the game than centaurs, sprites, or dwarves.


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PostPosted: Tue Feb 26, 2008 10:09 am 
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The 'drow' will always be among the most popular races.

For all muds I have ever played with the option of being drow, the player base showed fearsome partiality to the race, no matter how bad they sucked.

Honestly, deep-elves do not rock. Humans and half-elves have it easy-street. And why even allow deep-elves to be mercenaries, honestly? They'd make better bards. You know, I once had shield, protection and other goodies on my deep-elven mercenary, and a paladin still managed to murder me in less than five rounds.

And let's not even talk about paladins that are a member of that cabal with fancy horses.

Let's not discuss the fact that deep-elves have LESS constitution than a sprite.

At least when you play a necromancer, you get the power needed to defend your unpopular existence. As a deep-elf, how will 24 intelligence truly make you the new kid on the block?

And giants with their overall 'low' stats own, and always will.


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PostPosted: Wed Feb 27, 2008 12:37 am 
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Part of the reason why I want to make a deep-elf rogue is because a deep-elfs 24 int and their high dex could be very useful in a cabal with alot of magic.


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PostPosted: Wed Feb 27, 2008 10:06 am 
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If I could remake my hellion, I'd do delf to, the 24 int would make an insane amount of difference:/, and I can easily get reflex to 25 without even thinking, so its all good >_<


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