Sinnoch wrote:
I really need to turn pm to email notification off.
Anyways, if you're a shaman and in front rank to start 1 v 1 pvp then you're just inept and there's no code that will save you.
you have no real ranged damage spells that work for you well enough that would justify you not being in front rank. in 1 v 1 the shaman is completely hopeless, you essentially want to not start in the front row so that you can run away. that's pretty much the extent of shaman 1 v 1. which, to be honest, i guess is okay, because the game's focus is group vs group. it's just silly that some classes pretty much [REDACTED] on the shaman's 1 v 1 ability.
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When you know your enemy is near, control weather works great and takes only a few seconds to cast to affect a huge area. Shaman have the same HP pool as does a hellion/paladin. Not the best but decent.
shamans have a smaller base hp pool, and you can go and test it for yourself if you have the time. i have no idea where you got this idea from. i claim insanity.
control weather takes a lot longer than you think it does, and it takes a few casts to get a result that would be in your favor. it also costs more mana than would be comfortable if you're going to enter an engagement soon. i do think the good use for cw consists of any fights that happen in open areas -- you can conjure a storm rather quickly and the additional damage from having a storm brewing overhead is definitely nothing to laugh at.
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You can have 12 art as a shaman, more than enough to land any maladiction you want on someone who isn't enchanted out the [REDACTED]. Even then, non-fort based spells such as sleep work most of the time and are quick to cast.
pumping art usually translates into your stats sucking, considering the limited amount of improvements you get. you essentially have to make the choice early as to whether you're going to be a tank or a malediction [REDACTED]. the problem is that shamans can't have their cake and eat it, too.
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Sk isn't really about skill. There's very, very little talent involved in SK pvp - it's all about having more people and inputting a command faster. This isn't an emlen mud, so really, your complaints about tactics are just really silly.
it hurts to agree with you
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But yeah, shaman are fine. I used a shaman in the adepts to be the primary tank and he was a beast. I think pretty much everyone remembers Amnemoreth for being able to take a severe pounding. We 3 or 4 manned the adamantite golem with him, even, a hellion, a shaman, and two priests.
yeah if you build a shaman to be straight tank then you can pretty much be straight beasting because you can get protection from items, sanctuary, spirit aura and armor. full kit with mp and you're pretty much sitting there for years, although that's pretty much your entire job (which is mindless and boring, imo). the more interesting way to play the shaman means you drop quick as all hell.