Shattered Kingdoms

Where Roleplay and Tactics Collide
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PostPosted: Tue Jul 17, 2007 2:05 pm 
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Immortal

Joined: Sat May 07, 2005 8:16 am
Posts: 4124
Location: Las Vegas, Nevada
SK Character: Achernar
Forsooth wrote:
Actually, if we're going to play with the familiarity system, I'd rather change it around to virtually eliminate grinding.

Instead of familiarity happening slowly and permanently, make it fast and temporary - no more than a RL day or so. Properly tuned, this would make it nonoptimal to kill all the NPCs in an area more than once, but supply good chunks of experience for the first two dozen NPCs or so.

This encourages RP-adventuring, where you at least pretend to have a purpose besides increasing your level. It's hard to maintain that illusion after you kill the biggest boss for the third time in the same afternoon. It also reduces the chance a potential party member will say "Thanks, but I've already been there." He can go again tomorrow, if it fits his character.

People who actually like powerleveling still could: they just need to go to different places regularly. But the rest of us might find the early levels far more entertaining this way.

I like this tweak, although I'd make the refresh rate on areas a little bit more, but the idea is a good one.

A


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PostPosted: Tue Jul 17, 2007 5:52 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
juggernaut wrote:
What I *would* tweak on low levels, though, would be the ability to be able to improve at your skills/spells faster.

The next update will have skill improvement rates tweaked based on the spreadsheet I introduced a couple of months ago.


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PostPosted: Tue Jul 17, 2007 6:33 pm 
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Joined: Sat Aug 24, 2002 6:56 am
Posts: 1858
I hope that's good news!


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PostPosted: Tue Jul 17, 2007 7:29 pm 
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Joined: Mon Jan 23, 2006 3:19 pm
Posts: 562
I would like to see current quests that are not working repaired so that they are working. I do not understand why there is suddenly such a breakdown in the quests.

When we find a broken quest, should we bug log it for the KD of the area? Should we also send in a log?

I like having quests that I have not done when I have to go regain GM. It is refreshing to have the quests to remind GMs of tasks younger characters can take part in. I used the ones in Taslamar to help a new player learn the city and various skills and commands.

I love the idea of altering area familiarity to not be permanent. Giving a chance of it wearing off after say 1-5 years.


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PostPosted: Tue Jul 17, 2007 8:15 pm 
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Joined: Fri Mar 01, 2002 4:00 pm
Posts: 2637
Location: Floating in Previous Player Ether
The only one I don't like is the gopherbeeyotch quest(s) in the Tas newbie area.


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PostPosted: Tue Jul 17, 2007 11:08 pm 
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Joined: Wed May 05, 2004 1:58 am
Posts: 2423
Location: Athens, Greece
Dulrik wrote:
juggernaut wrote:
What I *would* tweak on low levels, though, would be the ability to be able to improve at your skills/spells faster.

The next update will have skill improvement rates tweaked based on the spreadsheet I introduced a couple of months ago.


Sounds great! Thanks in advance! :D


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PostPosted: Thu Jul 19, 2007 5:02 am 
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Immortal

Joined: Sat May 07, 2005 8:16 am
Posts: 4124
Location: Las Vegas, Nevada
SK Character: Achernar
I wrote:
I could level a character to level 20 in about five hours

I think that maybe I was wrong. It does take too long at lower levels. After six hours I was only initiate.

A


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PostPosted: Thu Jul 19, 2007 11:10 am 
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Mortal Contributor

Joined: Thu Feb 02, 2006 3:43 pm
Posts: 611
Location: CMU
It's nice to see people admit their mistakes. I'm glad I'm not the only one who has a slow time at it.


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PostPosted: Thu Jul 19, 2007 12:46 pm 
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Mortal Philanthropist

Joined: Mon Jun 21, 2004 12:58 pm
Posts: 3632
Location: Spokane, WA
I don't mind the lvling rates past mentor-master. Everything before it though is way to slow, and almost all of it is solo


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PostPosted: Wed Jul 25, 2007 11:57 am 
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Joined: Mon Mar 31, 2003 4:02 pm
Posts: 748
yep, leveling to mentor/master should be a decent bit easier. And leveling after master should be a great deal harder. a master level character is suppose to be complete.


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