TheCannibal wrote:
I think the size:damage ratio needs to be the appropriate wimp moreso than the range. In all honesty, most fights with xbows take place in the same room so reducing the range isn't an effective solution.
I agree, limiting range isn't even an issue since most battles will end up taking place in the same room.
How does this deal with the issue?
I don't think the size bonus is all its cracked up to be either.
Anyway, I've pointed out the real issues of the use of crossbows and siege crossbows. In my opinion I believe that the regular crossbow is actually more powerful because you can pump out more attacks over a shorter time frame.
Ten attacks versus six attacks is two rounds is far more powerful.
The real issue is that there is no actual way to negate the damage being done by these things. In a brilliant move of awesomeness shield block was disabled versus ranged combat. That's actually pretty mind boggling, considering how useful shields were against ranged weapons in real life.
If you want to change something regarding range, the accuracy and damage of a shot should decrease for each room a missile travels.
Limiting it to the same room is a non-issue. It's actually laughable since it doesn't do anything to stave off the ability to *rape* classes that are softer.
From my perspective, I haven't really seen much damage from these missiles, and I was struck in the head by a giant siege bolt made out of iron. It only took away 12% of my HPs. I'm sure that hurts a lot more to classes that don't have protection and sanctuary up 24/7.
I think that shield block should be re-enabled to work against ranged combat and that swashbucklers should get some skill like a wall of blades. And that's just because I want to fanboy for that scene in Crouching Tiger, Hidden Dragon.