Dulrik wrote:
The most recent version of haste is nicely integrated with the weapon speed system, so I'd hate to start putting in special-case restrictions again. However what that brings to my attention is that fist ability in question is NOT using the speed system. Haste used to double attacks but that made it broken. Now it's better. This fist ability seems to be in the same category. Wouldn't it be better to bring it into line and instead of doubling, it gives a speed boost that would guarantee 2 extra attacks per round (with fists)?
PS. Whether you have brawling and/or wild fighting is irrelevant for Fist members. If you fight bare handed, you use the fist fighting style which uses alternate calculations for number of attacks.
Well, okay, if I understand you correctly, you are considering changing the FIST cabal skill that doubles unarmed/martial arts attacks to simply giving two extra attacks?
If "martial arts" is giving three base attacks, and the other ability would add two more (instead of doubling), you'd have five attacks per round. How many more, if any, would haste give?
If you stay in the fix to six attack range, after all buffs and adjustments, it'd probably be balance even for warrior types. I mean, in order to get those extra attacks, you can't be wielding a polearm and therefore lose the ability to hit beyond the first rank.
Yeah, that is probably the better solution.