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 Post subject: Re: Code Update 08/11/2013 Q&A
PostPosted: Sun Aug 11, 2013 8:41 pm 
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Mortal

Joined: Thu May 11, 2006 11:00 pm
Posts: 2769
Location: Pearl Harbor, HI
SK Character: That one guy who pk'd you.
I am interested how necromancers fare after this update. I still doubt that animates will be much use since they cannot use their special touch skill unless unarmed but do almost do damage while unarmed. Even with weapons they are very awful.


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 Post subject: Re: Code Update 08/11/2013 Q&A
PostPosted: Sun Aug 11, 2013 9:08 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
archaicsmurf wrote:
Does the DIG spell also unearth boulders?

Because dig performs dig, the answer is yes.


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 Post subject: Re: Code Update 08/11/2013 Q&A
PostPosted: Sun Aug 11, 2013 9:18 pm 
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Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
ObjectivistActivist wrote:
Quote:
- Kick physical damage upgraded based on fighting skills

Can you clarify what this means?

From help kick:
Kick damage is based on the same hand to hand skills known by the fighter, such as self defense and brawling [and wild fighting, although there's only one kind of barbarian who knows how to kick], but a kick will be more powerful than a punch delivered in the same style.


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 Post subject: Re: Code Update 08/11/2013 Q&A
PostPosted: Sun Aug 11, 2013 9:28 pm 
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Joined: Wed Feb 27, 2002 4:00 pm
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Location: Redwood City, California
ObjectivistActivist wrote:
Quote:
- Restoration spell for drained XP available at the healer

How does this work? Is it based on a timer after being edrained, only before next pdeath after being edrained, or whenever you want after being edrained?

This is answered in help restoration.


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 Post subject: Re: Code Update 08/11/2013 Q&A
PostPosted: Sun Aug 11, 2013 9:30 pm 
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Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
ObjectivistActivist wrote:
Addendum to question about griffon/centaur kicks:
Are they equal to, less than, or more than the power of a kick by a humanoid race wearing the new foot weapons?

Not directly comparable. But horseshoe weapons are available for centaurs and minotaurs.


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 Post subject: Re: Code Update 08/11/2013 Q&A
PostPosted: Sun Aug 11, 2013 9:35 pm 
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Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
archaicsmurf wrote:
What is happening when an NPC kicks me and my position in a group formation changes?

What is happening should be obvious from whatever message you received. As the thing you are describing does not appear to have been announced as part of the update, I will not be discussing it further here.


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 Post subject: Re: Code Update 08/11/2013 Q&A
PostPosted: Sun Aug 11, 2013 10:41 pm 
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Mortal

Joined: Thu Oct 22, 2009 10:32 am
Posts: 1097
Location: ima steal your underwears D:<
How does juggling interact with ranged weapons and auto fire? Does auto fire apply at all to thrown weapons when your hands are full?


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 Post subject: Re: Code Update 08/11/2013 Q&A
PostPosted: Sun Aug 11, 2013 11:03 pm 
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Joined: Wed Feb 27, 2002 4:00 pm
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Location: Redwood City, California
Juggling basically enables auto fire while your hands are full (assuming you keep making your skill check).

As normal, ranged combat ends if you get into melee combat. Juggle doesn't change that.


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 Post subject: Re: Code Update 08/11/2013 Q&A
PostPosted: Sun Aug 11, 2013 11:31 pm 
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Mortal

Joined: Thu Oct 22, 2009 10:32 am
Posts: 1097
Location: ima steal your underwears D:<
Let me rephrase that: if I am firing a crossbow as a bard, or firing two hand crossbows as a swashbuckler, and throwing daggers at an opponent at the same time, what will happen? I rather assume that I will get a full round of crossbow attacks plus one thrown dagger per throw command, and not a full round of crossbow attacks plus a full round of thrown daggers.


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 Post subject: Re: Code Update 08/11/2013 Q&A
PostPosted: Mon Aug 12, 2013 12:15 am 
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Mortal

Joined: Mon Apr 18, 2005 11:29 am
Posts: 753
No question, just wanted to say nice work on the help files.


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