Shattered Kingdoms

Where Roleplay and Tactics Collide
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agree! (good) 35%  35%  [ 9 ]
disagree. (silly) 65%  65%  [ 17 ]
Total votes : 26
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PostPosted: Mon Jun 15, 2009 9:59 pm 
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Location: Western New York
Parnys wrote:
Personally, I feel that rogues need incredible boosts to be even partial competition in today's high-paced SK world.

Firstly, I'd like to see steal and plant thrown out since no one really uses them. You could maybe replace them with an applicable poison they could put on their weapons. Maybe even diseases and things like that, if it wouldn't be too broken. I really like double backstab and think it should definitely be kept.

Secondly, rogues are a melee class and definitely need access to at least platemail armor to remain competitive as well as larger weapons such as axes and polearms and such.

Thirdly, I think rogues are terrifying and this should be brought up in their class with a move that might give them a chance for their enemies to not be able to attack them or something to that effect. It could be called something simple like Terrify, I guess.

Finally, rogues are really smooth talkers and should be able to persuade people into following them as a body guard. Kind of like Charm Person, but only things weaker than them, since it's "in their best interest" and not just dominating their mind.

Here's to getting a class in dire need of some TLC the buff it needs.

D


All I have to say to this really is that most of these ideas are way to outlandish to be put in. You are borrowing skills from other classes and giving them to a rogue. I would much rather see new unique utility skills rather then something as silly as giving a charm to a rogue. If anything that skill would go to a bard, though I don't approve of them having it either.

Rogues could use a little bump up in the utility skill area, but they should be more reasonable skills.


Last edited by fridgeraider on Mon Jun 15, 2009 10:02 pm, edited 1 time in total.

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PostPosted: Mon Jun 15, 2009 10:02 pm 
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Well, I certainly didn't expect Rynusi to get the joke and no one else.

See, the joke is that, if you did my changes, you'd have a Hellion instead of a Rogue. Backstab = Cleave


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PostPosted: Mon Jun 15, 2009 10:03 pm 
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I'd probably would have picked up on it if you said dominate instead of charm. I was thinking you were mixing persuade, charm, and intimidate from 3 classes, not skills from one.


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PostPosted: Mon Jun 15, 2009 11:06 pm 
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Location: Athens, Greece
I agree with the original post. I don't see how that change is even contributing anything to the game, while it does make things worse for rogues.


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PostPosted: Tue Jun 16, 2009 6:29 am 
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Parnys wrote:
I... I'm not sure if you're serious or not.


OH MY GOD OH MY GOD OH MY GOD

I cannot breathe

Hahahahaha, am I the only one who appreciates the irony of Parnys saying this?

The tables have been turned, [REDACTED]! *is still giggling uncontrollably*

Velvet, have you realized yet that Parnys was joking? I'm curious, see, because if you haven't, you fall perfectly into this:
Rynusi wrote:
I think to myself that there are people who play this game that are really dumb enough to think that way. So I don't feel as bad.


This thread is the funniest thing I've seen in ages. ^_^


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PostPosted: Tue Jun 16, 2009 7:52 am 
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the thoughts on rogue was a good post


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PostPosted: Tue Jun 16, 2009 9:16 am 
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Rogues can have charm easily. Scrolls.


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PostPosted: Tue Jun 16, 2009 12:53 pm 
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This thread is hilarious. From now on, I'm giving serious responses to all posts by Parnys.


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PostPosted: Tue Jun 16, 2009 1:04 pm 
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Joined: Thu Feb 28, 2002 4:00 pm
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SK Character: Viltrax
Talk about parallel stories...

<the humour thread>

Maybe rogues need the ability to throw powder at their enemies at key moments. If it was combined with the poison skill, maybe one of the options would be a flammable poison powder. That'd be hell to live with.

</humour>

<coin visbility code change thing>

Firstly as a newbie, fetching coins in and out of everywhere you might have them can be a slight impact to your learning curve - especially when you thought you had coin somewhere. It's a small thing, but the syntax can be a challenge when you just want to buy some bread. Starving and thirsty newbies has always been a balance between realism and having new players hate the game if they get completely stuck (and don't realise they can TELL).

Secondly, there's the jail code that does it's best to pay your fine - considering you lose equipment and/or get more jail time if you can't pay, it was worth an improvement.

So instead of going backwards, I'd encourage some forward thinking along these lines:

* perhaps update peek to estimate how much worth the person is carrying (with a random margin of error). A rogue might not be able to pilfer the coin from the container, but they might decide that the amount of coin being carried is worth mugging them for.

* as has already been suggested, enable stealing [coin] from containers with a slightly higher risk.

* make it slightly easier to steal coin from NPCs. This being relevant if the key issue is rogues now being *poor*, as opposed to the issue being that there is much less theft between PCs generating RP/confilict.

</coin>

edit: Suggestion of enabling theft of >coin< from containers, not just stealing anything from containers.


Last edited by Viltrax on Wed Jun 17, 2009 9:10 pm, edited 1 time in total.

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PostPosted: Tue Jun 16, 2009 2:59 pm 
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Alshain wrote:
Talk about parallel stories...
<the humour thread>


Ya no kidding, talk about DERAILED

Quote:
<coin visbility code change thing>


All great points.

Quote:
So instead of going backwards, I'd encourage some forward thinking along these lines:


All good ideas, I like it.

Quote:
* make it slightly easier to steal coin from NPCs. This being relevant if the key issue is rogues now being *poor*, as opposed to the issue being that there is much less theft between PCs generating RP/confilict.
</coin>


The bold part is what I see as the issue, not them being poor. I don't think it needs to be easier to steal from NPCs and I would like to see rogues capable of stealing coins from containers... it's not like--realistically--back when people had money in their inventory they were walking around with a handful of coins, more like in some outer pocket of their robe/shroud/sack/satchel/etc in my mind.

D


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