Shattered Kingdoms

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PostPosted: Thu May 03, 2007 11:29 pm 
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I'd be in favor of them getting the fear spell.


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PostPosted: Fri May 04, 2007 12:19 am 
Cyra wrote:
I'd be in favor of them getting the fear spell.


I have to honestly say no. Combined with intimidate, this would pretty much make hellions 1 man group-busters.

I'd rather see them have the slow maladiction if they require a buff (which I don't think they do).


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PostPosted: Fri May 04, 2007 9:53 am 
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So I am hearing how the spell would make them overpowered, but can people elaborate upon how? Intimidate is like sanc, though it does extend to group members. Fear would be like BoG which can mess up a darkies group.

I just can't get pass how the fear spell fits so perfectly into the style of a Hellion. Would love to hear more comments. BTW, atm I do not play a hellion, it is just a class I've always loved and back before I took my extended sk break. The two characters I remember who played the class in a way that made me really like it was Galus and Kon. IMO, they had set the standard for Hellions, and if anything their role in leading their respective faiths. But again, that's just my opinion.


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PostPosted: Fri May 04, 2007 10:52 am 
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Location: I am at one with my duality.
RP wise, it is a flawless concept. Mechanics wise, it is just a bit much. It is not so overpowering that it breaks the class into godhood, but it is just a bit imbalanced with hellions as they are now.

Let me break this down as best I can:

Hellions can use intimidate and fear together to pick and choose victims in battle, breaking groups and having a far greater chance of cleaving everyone down.

Hellions can use intimidate, fear, dominate, and word of recall (vials or otherwise) to basically ensure they never have to fight a battle they do not start, making them nearly invincible. The -only- way to stop a hellion who has what he should is to curse him, and that isn't as typically available to lighties.

Those two should be enough to say that hellions would have just a bit too much of an advantage in any fight. -If- dominate is taken away, I can see this spell replacing it, but I doubt many would agree with me that that would be a good change. I would have some skill for Hellions to be able to dodge bashes and trips a bit better as well, but yeah. It seems like an awful lot of work to re-balance a class that seems to be fine.


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PostPosted: Fri May 04, 2007 1:30 pm 
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Hellions do not need another form of crowd control. They have just enough to not be abusive.


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PostPosted: Fri May 04, 2007 2:34 pm 
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All is true enough. But when I played a merc the two classes I never feared were paladins and hellions (w/o their pet). Most hellions/paladins must spread their points around. And if they don't they end up dumping them into their combat stats, leaving their spells weaker/less potent with a mediocre melee skill set save for cleave and intimidate. Also, they usually tend to have a lower hp base than the standard fighting classes (race dependent that is).

Again, this is all based on my fairly n00bish knowledge base. I was able to beat the crap outta those classes. I can still see them as beatable and like another one said, the concept of them having it is flawless.

Can anyone make an IC reason as to why they shouldn’t have it or say how it doesn’t fit their class?

I am not advocating taking away their skills or spells as it is now. I agree they are very well rounded at the moment. It just bugs me they are missing this, which imo makes them complete. Hell, the god of fear is one of their patron gods! In the world of SK it seems this is one of their tools and MO.


Last edited by Verin on Fri May 04, 2007 4:32 pm, edited 1 time in total.

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PostPosted: Fri May 04, 2007 2:49 pm 
Sargas and Ain also patron hellions. (Type help gods and you'll see the faiths with H and P's next to them that patron knights).


I will agree on one thing: a competent mercenary or barbarian, with a highly enchanted set of adamantite, spell ups, a few good weapons, and some vials is pretty much able to walk through any class no-problem, much like warlocks/necromancers of old.


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PostPosted: Fri May 04, 2007 4:17 pm 
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Hellions should be able to make their eyes turn red.

They'd look more ev0l that way.


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PostPosted: Sat May 05, 2007 10:37 am 
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For the Infravision thing, no, there are better ways to overcome this.


For the fear thing, I think that perhaps paladins and hellions should get a patron skill or spell. Hellions of Fear would get um Fear? and Hellions of Ain would gain something of flavor there and Hellions of Sargas could gain some other combat attack.

My only problem with my hellion as of right now is his utter lack of combat skills. And when I say that I mean active skills I must prompt to be used. All I have is cleave which has a refresh rate and needs to be the first strike. You can say that spells make up for this, however bash/trip/headbutt are much quicker than any spell and even at master at combat casting its rather annoying never getting a spell off or getting to do much against anyone tripping/bashing but sit there and hope a spell goes through or melee with them and hope you get enough better rolls to win.

I am also not happy with what I see as a lack of balance vs the paladin class. BoG and Holy Word are quite strong and very offensive. Hellions have Hellfire. You might stretch dominate but thats used mostly out of combat and if you dom a caster they get amature and novice spells at best if I remember rightly (I'm using my experiance with the rosy-cheecked one from the Crossroads Inn, she is my resizer.) so there is kinda a gap there. Couple this with the slow train speed of Intimidate and you kinda have a bit of a weakness there.

And Intimidate does go for all players in a group with the hellion. And the balancing effort here is that it takes concentration to keep up. Downside to that is walking through Uxmal or Zhensh and Intim a bunch of spiders and zakami and forgetting and then needing to cast a higher spell.

And my final hurah here will be to ask why do paladins get locate item and hellions not? They share one patron god so why would he favor one class with that spell and not the other if they serve him for the same purpose as holy warriors in his name.


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PostPosted: Sat May 05, 2007 10:50 am 
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You miss the point. If hellions had fear, they could make their enemies flee before them and could boast about the cowardice of their weakling opponents in encountering them in battle.

If they wanted to pick them off for being cowardly fools then that's their prerogative. Making them flee is a good enough victory for the hellion.


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