Shattered Kingdoms

Where Roleplay and Tactics Collide
VOTE NOW!
It is currently Sat Feb 22, 2025 3:16 pm

All times are UTC - 8 hours




Post new topic Reply to topic  [ 181 posts ]  Go to page Previous  1 ... 15, 16, 17, 18, 19  Next

After reading the discussion, does this still seem like a good idea to you to bridge the gap?
(5) Yes, I think this is a great idea to bridge the gap, despite any possible side-effects. 38%  38%  [ 25 ]
(4) Yes, I think this is a fair enough solution, although it will create problems. 15%  15%  [ 10 ]
(3) Whether this helps or not, I'm otherwise indifferent. 17%  17%  [ 11 ]
(2) No, Masters may need something, but this isn't it. 11%  11%  [ 7 ]
(1) No, I'm not sure the gap needs to be made any smaller at all. 20%  20%  [ 13 ]
Total votes : 66
Author Message
 Post subject: Re: IDEA: Get rid of thieves after Master (or Champ)
PostPosted: Sat Jan 19, 2013 7:24 am 
Offline
Mortal

Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
It exists in the game already. Gear that identifies as "near god-like quality" is lvl 50+ gear.


Top
 Profile  
Reply with quote  
 Post subject: Re: IDEA: Get rid of thieves after Master (or Champ)
PostPosted: Sat Jan 19, 2013 7:54 am 
Offline
Mortal

Joined: Fri Dec 02, 2011 6:52 pm
Posts: 313
Location: Strawberry Fields Forever~♫
Even a fully enchanted leather can become "near god-like quality" in respect..

Mean marking "rare" or "legendary" pieces of armor/weaponry and have logout theft act toward those items more aggressively.


Top
 Profile  
Reply with quote  
 Post subject: Re: IDEA: Get rid of thieves after Master (or Champ)
PostPosted: Sat Jan 19, 2013 8:05 am 
Offline
Mortal

Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
Enchanting increases the level of the item you're enchanting so...Yeah, you're right that it can be made to show as "near god-like." Thing is, if you've infused enough magic into an item to increase it's level to that point you've just created a legendary item. Marking specific items with an arbitrary "legendary" flag is just that, arbitrary.


Top
 Profile  
Reply with quote  
 Post subject: Re: IDEA: Get rid of thieves after Master (or Champ)
PostPosted: Sat Jan 19, 2013 8:09 am 
Offline
Mortal

Joined: Mon Apr 06, 2009 2:36 pm
Posts: 229
How would this reduce hoarding? If anything it promotes hoarding. Cut the leveling time and you can hoard more efficiently. This game isn't getting bigger and it's just the same vets rolling alts. Increase the stock of all items and start deleting the storage characters who exclusively log on on the 1st of every month and aren't seen until the next monthly unless they catch wind through YIM that someone died or lost something.


Top
 Profile  
Reply with quote  
 Post subject: Re: IDEA: Get rid of thieves after Master (or Champ)
PostPosted: Sat Jan 19, 2013 10:43 am 
Offline
Mortal

Joined: Fri Aug 24, 2012 3:21 pm
Posts: 906
As long as there are no clear definitions of hoarding and is at the same time dealt with equally, hoarding will be a part of SK.


Top
 Profile  
Reply with quote  
 Post subject: Re: IDEA: Get rid of thieves after Master (or Champ)
PostPosted: Tue Jan 22, 2013 2:24 pm 
Offline
Mortal Contributor

Joined: Thu Feb 28, 2002 4:00 pm
Posts: 1279
Location: Miami, FL
does anyone have any idea who trollking is? :|

i still stand by this idea, btw -- hoarders are going to hoard, and right now people who want to hoard likely can get to GM instantly anyway; if anything this encourages people to participate in PK earlier than GM by bridging the gap a little, even if that's not the best or most desirable idea


Top
 Profile  
Reply with quote  
 Post subject: Re: IDEA: Get rid of thieves after Master (or Champ)
PostPosted: Tue Jan 22, 2013 9:22 pm 
Offline
Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
nothingxs wrote:
does anyone have any idea who trollking is? :|

Yes.


Top
 Profile  
Reply with quote  
 Post subject: Re: IDEA: Get rid of thieves after Master (or Champ)
PostPosted: Wed Jan 23, 2013 6:14 am 
Offline
Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
I would really like this idea and it would further solidify the notion that a character is complete at master.


Top
 Profile  
Reply with quote  
 Post subject: Re: IDEA: Get rid of thieves after Master (or Champ)
PostPosted: Sat Jan 26, 2013 1:04 pm 
Offline
Mortal

Joined: Mon Apr 18, 2005 11:29 am
Posts: 753
Which isn't all true. A scout isn't complete until grand master, if you count tames. If not, then champion for herbs.


Top
 Profile  
Reply with quote  
 Post subject: Re: IDEA: Get rid of thieves after Master (or Champ)
PostPosted: Sat Jan 26, 2013 1:10 pm 
Offline
Mortal

Joined: Fri Aug 24, 2012 3:21 pm
Posts: 906
Scouts would be used a lot more if they can get all of their herbs/tames at master.


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 181 posts ]  Go to page Previous  1 ... 15, 16, 17, 18, 19  Next

All times are UTC - 8 hours


Who is online

Users browsing this forum: No registered users and 131 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group