Shattered Kingdoms

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PostPosted: Thu Apr 19, 2007 9:33 am 
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nothingxs wrote:
I never got why sextants or shovels could wear out in the first place. :confused:


I can see a shovel wearing out, you break the handle of it, but a sextant? That's a delicate intrument that doesn't do much of anything. It's not like you slam it into the ground over and over. I can't see that breaking unless someone accidentally dropped it or something.


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PostPosted: Thu Apr 19, 2007 11:27 am 
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Joined: Fri Mar 01, 2002 4:00 pm
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Location: Floating in Previous Player Ether
silmar wrote:
The code change has greatly diminished my fun and enjoyment of SK. As I expect it will for many people who mostly defend.


What you were doing, and what you're still choosing to do, has diminished my fun and enjoyment of SK. You reap what you sow, dude. That's how it goes.


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PostPosted: Thu Apr 19, 2007 1:33 pm 
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Im saying I joined a tribunal to defend. One of the hardest challenges in SK. Attackers always have the advantage of preparations defenders do not. This change has tipped the balance in favor of attacks more so than before.

With the change with banish to make it 10 crimes before someone can be banished I do not see the reason why attacking but not killing PC guards should not be a crime. Anyone who says that attacking a guard and not getting in trouble is more realistic has got to be kidding.

This is not about minimum crimes to be banished. Its the fact that people can constantly test the abilities of tribunal members until they kill them with out risk of getting banished. For me and the hours I log on there is a very good chance I will be unable to report them if they do kill me unless I am willing to spend a large chunk of XP. Which simply means I will be less inclined to stay logged in unless I am doing something active.
I know others take this attitude I see chars logging in and out in less that 20 seconds in off peek times. Up until this change I was inclined to sit around in down time doing nothing in the hope I would get some RP that was a little more than someone attempting to kill me because they could.


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PostPosted: Thu Apr 19, 2007 3:22 pm 
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..What part of "surprise attack" makes it hard to fathom? The whole point of attacking without warning (a valid war tactic) is about catching your opponent off guar. WHEN THEY'RE UNPREPARED. Of course the attackers are going to have an unquestionable advantage.

However, if guards wouldn't provoke people, and then instantly run home where they're omg protected by law - and then cry for a banishment when they get smacked for it, you wouldn't have to be crying about your "realism". Like I said - you reap what you sow, Silmar.


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PostPosted: Fri Apr 20, 2007 2:14 am 
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Joined: Thu Jun 01, 2006 2:50 pm
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Location: UK
SK Character: That'd be telling
I really dislike the fact that open season has been declared on tribunal members. I totally agree with Silmar, when an attack happens you know you are likely outnumbered and ill-prepared, but you enter combat to defend your nation. It now seems that should, by some good fortune, you manage to turn the tide of battle in your favour, if the attackers then flee/dieyou cannot report them for any crimes... makes no sense at all to me.


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PostPosted: Fri Apr 20, 2007 3:24 am 
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how glad am I that I left CoN before this? Now I is gonna have some fun.


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PostPosted: Fri Apr 20, 2007 5:25 am 
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Joined: Sat Nov 20, 2004 11:38 am
Posts: 803
Location: Milton Ontario Canada
SK Character: Umdon
Salandarin wrote:
Grakus wrote:
..leadership mobiles shouldn't be allowed into cabal HQs.

...[I]t's obviously allowed within the system, and I'm at war with your cabal, thus it more or less works. You give me a tool like this, and I'm gonna take it as far as I can and then some.


wortsenawl wrote:
I really dislike the fact that open season has been declared on tribunal members...


If you do not want to be attacked by other tribunals and or cabals then make peace with them. If you say but we would never make peace with XXX tribunal or cabal then guess what, they are going to attack.


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PostPosted: Fri Apr 20, 2007 6:27 am 
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Joined: Thu Jun 01, 2006 2:50 pm
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Location: UK
SK Character: That'd be telling
This has nothing to do with the diplomatic state between nations. This gives anyone carte blanche to walk into a city and attack trib members. It is not a good change... oh look, there goes the Justicar, I think I might help myself to some nice armor...

So you attack... you think you might lose and you flee (No crime)

You attack and you lose (No crime)

You attack and you win, loot and leave. (I can report this, but with the new banish system, you have a single crime to your name and cannot be banished).

All in all, I think tribs are at the wrong end of a very sharp stick.


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PostPosted: Fri Apr 20, 2007 8:00 am 
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Joined: Mon Jun 21, 2004 12:58 pm
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Location: Spokane, WA
You missed some other options(which are used too frequently)

Ohhh look a Justicar! I better be on my best behavior(I'm a delf with no crimes) because it is in my own interests to be able to move around the town.

Trib member: I don't like delfs. Time to run him out of town.

Ahhhh . . .I am being attacked by the justicar! Wait, I can't report it. [REDACTED], I got reported for defending myself? WTF, I am banished for defending myself?

If the above scenario didn't happen too often then this wouldn't of happened. Once again, blame those who abuse their trib powers. Also, banishment is suppose to be for the worst of the worst of the worst. Not one timers.


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PostPosted: Fri Apr 20, 2007 8:13 am 
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Location: UK
SK Character: That'd be telling
I know why it happened, the abusers ruin things for those who try and play the game in a fair manner - it happens all the time. However, that doesn't mean I have to like the changes.

As for worst of the worst of the worst... attacking the tribunal leader on home soil is about as bad as it gets. (SK is an Elitist land).


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