Shattered Kingdoms

Where Roleplay and Tactics Collide
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PostPosted: Wed Jan 28, 2009 7:33 am 
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Mortal

Joined: Thu Sep 02, 2004 7:36 am
Posts: 1471
If NPCs that are release return to their starting hp pool then I think that it should be wrong. If they release them and then they keep the same hp as controlled then I say it should be allowed.


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PostPosted: Wed Jan 28, 2009 7:37 am 
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Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
*facepalm*


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PostPosted: Wed Jan 28, 2009 7:50 am 
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Mortal

Joined: Thu Sep 02, 2004 7:36 am
Posts: 1471
what?


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PostPosted: Wed Jan 28, 2009 9:16 am 
Why not make a timer on the undead that when released they do not return to their original state for a few minutes.

That way you can't get the scripts and crap for releasing the undead, their hp stays the same, etc. It will remove the incentive to release the killer undead period. Make the undead still have their aggro, but no gains in scripts and stuff for a few minutes.

In fact if their are any charms/dominates that have a similar problem, do the same.


take the timer off animates.


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