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 Post subject: Re: Buffs
PostPosted: Tue Sep 11, 2012 1:35 pm 
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Sargas wrote:
I have never really considered items that allow players to get back up to speed in things but are suboptimal (and diamond is suboptimal -- really good but flawed in a lot of ways, one of which was rectified by adding an item that could repair anything... which is on my "what do we do with this" list, mind you) as "breaking the game". Wearing tanso is not really anywhere as much of an acceptable replacement as people seem to think it is -- at least, it isn't in my opinion. I think everyone has a very different opinion on the balance in this regard from each other.

Speaking of which, there are a lot of great-MP-or-close-to-it sets available to darkies as well. I don't get what the big deal here is!


..All armor in the game is available to everyone.

The point is that there's too much of it, and great MP heavy armor is ++great, wtf are you smoking.

It's ridiculous that everyone expects (and is given, by you) the ability to be fully prepped again immediately after dying.

Tell me.

What advantage does a barb in fully enchanted eq have 1vs1 against a barb in the dozens of great mp diamond suits available?


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 Post subject: Re: Buffs
PostPosted: Tue Sep 11, 2012 1:37 pm 
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I stopped reading at page four. It's almost like the OP was trying to cram in as much erroneous information into a single post as humanly possible. And jerin threw his hat in! Haha


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 Post subject: Re: Buffs
PostPosted: Tue Sep 11, 2012 1:38 pm 
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Sargas wrote:
ninja_ardith wrote:
Classes should not be *balanced*. If you want to look at what balancing does to games you need look no farther than the perfectly balanced game, chess. There's only a finite amount of things that can be done in that game.

That being said, scripted items are not part of the perceived "balance" of things in the game. There's simply no way you can justify that. Beyond what items you're allowed via weapon skills, and armor, and jewelry, your skills, and spells, that is what your class is. Everything else is just added fluff.


Uhhhh... chess is pretty much the greatest game ever made. Besides Go. Hell, Go is technically way more balanced and skill-based, not to mention simple, and look at how good THAT is.

Sometimes, simple is better.



Until the rules change to allow the players to have guns, it is not the greatest game ever.


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 Post subject: Re: Buffs
PostPosted: Tue Sep 11, 2012 1:48 pm 
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Let me explain more clearly since WW is still being spiteful and defensive.

The drive to the north campus gave me great clarity, and so I'll try to make this easy to follow:

Let's go back to the number analogy. Every class should be at a total of 15 balance rating. This can be achieved by any number of concoctions of ratios:

Mercs barbs: 10 combat effectiveness, 2 armor, 2 enchants, 1 castable by PC buffs.
Necros: 0 combat effectiveness, 12 supplemental class-specific buffs/magic, 0 armor, 2 enchants, 1 castable by PC buffs.
Paladins hellions: 4 combat effectiveness, 6 supplemental class-specific buffs, 2 armor, 2 enchants, 1 castable by PC buffs.

Arbitrary numbers, but the point gets across. There are a total of X points that players can control, and X that are dedicated to the class specifically.

Here is the plain fact: you cannot give clergy knights prot twice, you cannot give sorcs 2 mirror images or ethereal forms, you can't give shamans two spirit auras. When these spells are available to other classes, you are stealing the capacity offered from that class and giving it to another. That means that some classes, no matter how prepped as it stands now, can never match others. It's pure imbalance, in the worst way. It means some classes have 18 and some are stuck at 15 (arbitrary numbers, again, just used to provide context). All classes should have an equivalent peak - this peak should not be spoon fed, there should be effort required, they should not be gotten to in the same ways, but there should be equivalent peaks and an equivalent gap of player-controlled variables that permits players to still remain tiered in power.

Now, WW, are you going to obtusely argue that I want there to be nothing adjustable by players, or are you going to untwist your knickers and see where I'm coming from?

I say we fix this problem before we start gouging out the tiers provided by the readily available armor.


Last edited by jerinx on Tue Sep 11, 2012 1:53 pm, edited 1 time in total.

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 Post subject: Re: Buffs
PostPosted: Tue Sep 11, 2012 1:52 pm 
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WickedWitch wrote:
..All armor in the game is available to everyone.

The point is that there's too much of it, and great MP heavy armor is ++great, wtf are you smoking.

It's ridiculous that everyone expects (and is given, by you) the ability to be fully prepped again immediately after dying.

Tell me.

What advantage does a barb in fully enchanted eq have 1vs1 against a barb in the dozens of great mp diamond suits available?


canned enchant changes response here


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 Post subject: Re: Buffs
PostPosted: Tue Sep 11, 2012 1:52 pm 
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Jerin.

Seriously.

How does there being 3 items in the game that cast MI..make sorcerors weaker?

I can offer testimony to my MI not helping my hellion be able to 1vs1 Dwilen.

And Sargas, making enchant EASIER is not exactly helping in the case of ++great armor being ridiculously easy to get.


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 Post subject: Re: Buffs
PostPosted: Tue Sep 11, 2012 1:54 pm 
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WickedWitch wrote:
Jerin.

Seriously.

How does there being 3 items in the game that cast MI..make sorcerors weaker?

I can offer testimony to my MI not helping my hellion be able to 1vs1 Dwilen.


Read faster. It doesn't diminish another class, it just gives yours a higher capacity. Now, because your class may also be imbalanced and that higher capacity doesn't bring you to par with another class doesn't change the approach I make.

See also: scrolls. Dulrik has said multiple times he's of the mind that class specific spells shouldn't be able to be shared, and I agree.


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 Post subject: Re: Buffs
PostPosted: Tue Sep 11, 2012 1:56 pm 
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Okay. And with the current system, a prepped opponent is also going to have items to improve their efficacy.

What is this, socialist game land.

Okay, so now all the staves/wands of MI/acid blast/yadayadayada need to be removed too?

Man, at this rate, we really will wind up with no items.


Last edited by WickedWitch on Tue Sep 11, 2012 1:57 pm, edited 1 time in total.

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 Post subject: Re: Buffs
PostPosted: Tue Sep 11, 2012 1:56 pm 
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It takes one of their advantages away, and gives it to someone else.

Mirror image really does make the sorcerer class playable. If you took that one spell away from them, they'd be garbage.

There seriously needs to be stricter controls on spells like mirror image, and etherealform.

Acidflower petals, and acid lizard tongues that's all I'm going to say.


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 Post subject: Re: Buffs
PostPosted: Tue Sep 11, 2012 1:58 pm 
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I do agree that all that rose gear in Exile should be like...tanso or something


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