Shattered Kingdoms

Where Roleplay and Tactics Collide
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 Post subject: Re: Lag on herbs / vials
PostPosted: Tue Dec 11, 2012 10:53 am 
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Joined: Wed Sep 24, 2008 12:21 pm
Posts: 4452
Thread necro. Maybe you're getting a little too into character.


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 Post subject: Re: Lag on herbs / vials
PostPosted: Tue Dec 11, 2012 10:55 am 
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Joined: Thu Apr 14, 2011 10:26 am
Posts: 1252
SK Character: Rolf
Spamming quaff or eat mistletoe DOES force you to choose between bash or quaff. The change you want is already there.

Bashing, then quaffing, then bashing again is called tactics and smart play.

For the record, I've gone through more than 100 mistletoe herbs in just a few hours of play. It is very easy to do and it is not very easy to recover that amount of herbs.

For every good person I have to fight I am going to go through 10-20 herbs. And, if I am doing that, I have very little chance to bash them. There is no difference between eating two mistletoe herbs and quaffing one double heal. I heal for 13% per herb (not the 16 you seem to be healing). That is less than one heal potion. And 26% is about on par, if not less, than a double heal.


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 Post subject: Re: Lag on herbs / vials
PostPosted: Tue Dec 11, 2012 10:57 am 
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I'm sorry Opey, you shouldn't be able to spam eat 2 mistletoe herbs between rounds.

And in some occurences 3.

This are broken, plz fix.


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 Post subject: Re: Lag on herbs / vials
PostPosted: Tue Dec 11, 2012 10:57 am 
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Joined: Fri Jul 23, 2004 7:50 am
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Location: At home. Or work, maybe. Or working from home.
I just feel really sorry for your scout female dog.


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 Post subject: Re: Lag on herbs / vials
PostPosted: Tue Dec 11, 2012 10:59 am 
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Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Funny how it's not OP when you're the character benefitting from it.


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 Post subject: Re: Lag on herbs / vials
PostPosted: Tue Dec 11, 2012 11:03 am 
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Joined: Fri Feb 08, 2008 6:04 pm
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Don't need to add a lag between Quaff / Eating Herbs, a cool down would be more than enough of addition. Though a slight lag with said cool down would be even better. Does take time to eat/drink and being able to spam it kind of eliminates the need of a healer in a PvE and some times PvP scenario. Thought this game wanted more Group interaction?


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 Post subject: Re: Lag on herbs / vials
PostPosted: Tue Dec 11, 2012 11:07 am 
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What's the difference between lag and cool-down again?


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 Post subject: Re: Lag on herbs / vials
PostPosted: Tue Dec 11, 2012 11:09 am 
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Aside from Edoras's mission to nerf everyone that doesn't make him turn on easy pk mode.

I don't remember, but in the same span, if it was a regular barb is double heal pots better/worse/about the same in the quaff fest?


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 Post subject: Re: Lag on herbs / vials
PostPosted: Tue Dec 11, 2012 11:11 am 
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Joined: Thu Apr 14, 2011 10:26 am
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SK Character: Rolf
Galactus wrote:
Aside from Edoras's mission to nerf everyone that doesn't make him turn on easy pk mode.

I don't remember, but in the same span, if it was a regular barb is double heal pots better/worse/about the same in the quaff fest?



Are you serious? I just told you the answer to this question before you even typed up the question. Please read previous posts before commenting.


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 Post subject: Re: Lag on herbs / vials
PostPosted: Tue Dec 11, 2012 11:14 am 
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Galactus wrote:
Aside from Edoras's mission to nerf everyone that doesn't make him turn on easy pk mode.

I don't remember, but in the same span, if it was a regular barb is double heal pots better/worse/about the same in the quaff fest?

It's hard to compare in this case, predominately because an MR barb is going to be short up to 10 trains (which likely would go to HP, all other things being equal). But I know that my 6 hp train centaur merc never healed more than 22% from a double, and that Opey is a crazy person if he thinks 26% is on par or less than a double-heal.


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